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Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (#6010)
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4 changed files with 11 additions and 20 deletions
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@ -39,9 +39,8 @@ public:
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ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
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virtual ~ClientActiveObject();
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virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr){}
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virtual void removeFromScene(bool permanent){}
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virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) {};
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virtual void removeFromScene(bool permanent) {}
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// 0 <= light_at_pos <= LIGHT_SUN
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virtual void updateLight(u8 light_at_pos){}
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virtual void updateLightNoCheck(u8 light_at_pos){}
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