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Some work-in-progress stuff and many comment updates
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5 changed files with 46 additions and 13 deletions
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@ -151,13 +151,20 @@ struct ContentFeatures
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// This is used for collision detection.
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// Also for general solidness queries.
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bool walkable;
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// Player can point to these
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bool pointable;
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// Player can dig these
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bool diggable;
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// Player can build on these
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bool buildable_to;
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// Whether the node has no liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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// If true, param2 is set to direction when placed
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// If true, param2 is set to direction when placed. Used for torches.
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// NOTE: the direction format is quite inefficient and should be changed
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bool wall_mounted;
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// If true, node is equivalent to air. Torches are, air is. Water is not.
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// Is used for example to check whether a mud block can have grass on.
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bool air_equivalent;
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// Inventory item string as which the node appears in inventory when dug.
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// Mineral overrides this.
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@ -183,6 +190,7 @@ struct ContentFeatures
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buildable_to = false;
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liquid_type = LIQUID_NONE;
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wall_mounted = false;
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air_equivalent = false;
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dug_item = "";
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initial_metadata = NULL;
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}
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