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https://github.com/luanti-org/luanti.git
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C++11 cleanup on constructors (#6000)
* C++11 cleanup on constructors dir script
This commit is contained in:
parent
4a78949083
commit
4a5e8ad343
40 changed files with 117 additions and 180 deletions
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@ -300,20 +300,19 @@ int LuaAreaStore::l_from_file(lua_State *L)
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return deserialization_helper(L, o->as, is);
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}
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LuaAreaStore::LuaAreaStore()
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LuaAreaStore::LuaAreaStore() : as(AreaStore::getOptimalImplementation())
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{
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this->as = AreaStore::getOptimalImplementation();
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}
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LuaAreaStore::LuaAreaStore(const std::string &type)
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{
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#if USE_SPATIAL
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if (type == "LibSpatial") {
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this->as = new SpatialAreaStore();
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as = new SpatialAreaStore();
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} else
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#endif
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{
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this->as = new VectorAreaStore();
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as = new VectorAreaStore();
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}
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}
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@ -49,7 +49,7 @@ private:
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static int l_from_file(lua_State *L);
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public:
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AreaStore *as;
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AreaStore *as = nullptr;
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LuaAreaStore();
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LuaAreaStore(const std::string &type);
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@ -4,9 +4,8 @@
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#include "content_cao.h"
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#include "camera.h"
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LuaCamera::LuaCamera(Camera *m)
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LuaCamera::LuaCamera(Camera *m) : m_camera(m)
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{
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m_camera = m;
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}
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void LuaCamera::create(lua_State *L, Camera *m)
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@ -26,7 +26,7 @@ private:
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static int l_get_look_horizontal(lua_State *L);
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static int l_get_aspect_ratio(lua_State *L);
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Camera *m_camera;
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Camera *m_camera = nullptr;
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public:
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LuaCamera(Camera *m);
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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ItemStackMetaRef : public MetaDataRef
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{
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private:
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ItemStack *istack;
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ItemStack *istack = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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@ -21,9 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "l_internal.h"
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#include "script/common/c_converter.h"
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LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m)
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LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
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{
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m_localplayer = m;
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}
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void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)
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@ -67,7 +67,7 @@ private:
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static int l_get_movement(lua_State *L);
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LocalPlayer *m_localplayer;
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LocalPlayer *m_localplayer = nullptr;
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public:
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LuaLocalPlayer(LocalPlayer *m);
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@ -24,9 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "minimap.h"
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#include "settings.h"
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LuaMinimap::LuaMinimap(Minimap *m)
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LuaMinimap::LuaMinimap(Minimap *m) : m_minimap(m)
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{
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m_minimap = m;
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}
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void LuaMinimap::create(lua_State *L, Minimap *m)
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@ -48,7 +48,7 @@ private:
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static int l_set_shape(lua_State *L);
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static int l_get_shape(lua_State *L);
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Minimap *m_minimap;
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Minimap *m_minimap = nullptr;
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public:
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LuaMinimap(Minimap *m);
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@ -171,14 +171,12 @@ bool NodeMetaRef::handleFromTable(lua_State *L, int table, Metadata *_meta)
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NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env),
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m_is_local(false)
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m_env(env)
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{
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}
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NodeMetaRef::NodeMetaRef(Metadata *meta):
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m_meta(meta),
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m_is_local(true)
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m_meta(meta)
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{
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}
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@ -34,9 +34,9 @@ class NodeMetadata;
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class NodeMetaRef : public MetaDataRef {
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private:
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v3s16 m_p;
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ServerEnvironment *m_env;
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Metadata *m_meta;
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bool m_is_local;
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ServerEnvironment *m_env = nullptr;
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Metadata *m_meta = nullptr;
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bool m_is_local = false;
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static const char className[];
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static const luaL_Reg methodsServer[];
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@ -29,7 +29,7 @@ class NodeTimerRef : public ModApiBase
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{
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private:
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v3s16 m_p;
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ServerEnvironment *m_env;
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ServerEnvironment *m_env = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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@ -33,16 +33,29 @@ class RemotePlayer;
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*/
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class ObjectRef : public ModApiBase {
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private:
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ServerActiveObject *m_object;
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static const char className[];
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static const luaL_Reg methods[];
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public:
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ObjectRef(ServerActiveObject *object);
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~ObjectRef();
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// Creates an ObjectRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ServerActiveObject *object);
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static void set_null(lua_State *L);
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static void Register(lua_State *L);
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static ObjectRef *checkobject(lua_State *L, int narg);
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static ServerActiveObject* getobject(ObjectRef *ref);
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private:
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ServerActiveObject *m_object = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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static LuaEntitySAO* getluaobject(ObjectRef *ref);
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static PlayerSAO* getplayersao(ObjectRef *ref);
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@ -319,18 +332,6 @@ private:
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// get_nametag_attributes(self)
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static int l_get_nametag_attributes(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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~ObjectRef();
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// Creates an ObjectRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ServerActiveObject *object);
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static void set_null(lua_State *L);
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static void Register(lua_State *L);
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};
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#endif /* L_OBJECT_H_ */
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@ -32,9 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
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m_settings(settings),
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m_filename(filename),
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m_is_own_settings(false),
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m_write_allowed(true)
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m_filename(filename)
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{
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}
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@ -57,10 +57,10 @@ private:
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// to_table(self) -> {[key1]=value1,...}
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static int l_to_table(lua_State *L);
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Settings *m_settings;
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Settings *m_settings = nullptr;
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std::string m_filename;
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bool m_is_own_settings;
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bool m_write_allowed;
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bool m_is_own_settings = false;
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bool m_write_allowed = true;
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public:
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LuaSettings(Settings *settings, const std::string &filename);
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@ -38,7 +38,7 @@ public:
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class StorageRef : public MetaDataRef
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{
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private:
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ModMetadata *m_object;
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ModMetadata *m_object = nullptr;
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static const char className[];
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static const luaL_Reg methods[];
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@ -365,22 +365,17 @@ int LuaVoxelManip::l_get_emerged_area(lua_State *L)
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return 2;
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}
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LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm)
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LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm) : vm(mmvm), is_mapgen_vm(is_mg_vm)
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{
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this->vm = mmvm;
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this->is_mapgen_vm = is_mg_vm;
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}
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LuaVoxelManip::LuaVoxelManip(Map *map)
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LuaVoxelManip::LuaVoxelManip(Map *map) : vm(new MMVManip(map))
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{
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this->vm = new MMVManip(map);
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this->is_mapgen_vm = false;
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}
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LuaVoxelManip::LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2)
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{
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this->vm = new MMVManip(map);
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this->is_mapgen_vm = false;
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vm = new MMVManip(map);
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v3s16 bp1 = getNodeBlockPos(p1);
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v3s16 bp2 = getNodeBlockPos(p2);
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@ -35,7 +35,7 @@ class LuaVoxelManip : public ModApiBase
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{
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private:
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std::map<v3s16, MapBlock *> modified_blocks;
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bool is_mapgen_vm;
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bool is_mapgen_vm = false;
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static const char className[];
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static const luaL_Reg methods[];
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@ -65,7 +65,7 @@ private:
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static int l_get_emerged_area(lua_State *L);
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public:
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MMVManip *vm;
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MMVManip *vm = nullptr;
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LuaVoxelManip(MMVManip *mmvm, bool is_mapgen_vm);
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LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2);
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