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C++11 cleanup on constructors (#6000)
* C++11 cleanup on constructors dir script
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4a78949083
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40 changed files with 117 additions and 180 deletions
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@ -39,24 +39,18 @@ class AsyncEngine;
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// Data required to queue a job
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struct LuaJobInfo
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{
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LuaJobInfo() :
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serializedFunction(""),
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serializedParams(""),
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serializedResult(""),
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id(0),
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valid(false)
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{}
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LuaJobInfo() {};
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// Function to be called in async environment
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std::string serializedFunction;
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std::string serializedFunction = "";
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// Parameter to be passed to function
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std::string serializedParams;
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std::string serializedParams = "";
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// Result of function call
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std::string serializedResult;
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std::string serializedResult = "";
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// JobID used to identify a job and match it to callback
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unsigned int id;
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unsigned int id = 0;
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bool valid;
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bool valid = false;
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};
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// Asynchronous working environment
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@ -68,7 +62,7 @@ public:
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void *run();
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private:
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AsyncEngine *jobDispatcher;
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AsyncEngine *jobDispatcher = nullptr;
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};
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// Asynchornous thread and job management
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@ -76,7 +70,7 @@ class AsyncEngine {
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friend class AsyncWorkerThread;
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typedef void (*StateInitializer)(lua_State *L, int top);
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public:
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AsyncEngine();
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AsyncEngine() {};
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~AsyncEngine();
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/**
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@ -137,13 +131,13 @@ protected:
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private:
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// Variable locking the engine against further modification
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bool initDone;
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bool initDone = false;
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// Internal store for registred state initializers
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std::vector<StateInitializer> stateInitializers;
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// Internal counter to create job IDs
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unsigned int jobIdCounter;
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unsigned int jobIdCounter = 0;
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// Mutex to protect job queue
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std::mutex jobQueueMutex;
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