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C++11 cleanup on constructors (#6000)
* C++11 cleanup on constructors dir script
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parent
4a78949083
commit
4a5e8ad343
40 changed files with 117 additions and 180 deletions
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@ -33,13 +33,6 @@ extern "C" {
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#include "porting.h"
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#include "common/c_internal.h"
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/******************************************************************************/
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AsyncEngine::AsyncEngine() :
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initDone(false),
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jobIdCounter(0)
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{
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}
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/******************************************************************************/
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AsyncEngine::~AsyncEngine()
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{
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@ -39,24 +39,18 @@ class AsyncEngine;
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// Data required to queue a job
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struct LuaJobInfo
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{
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LuaJobInfo() :
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serializedFunction(""),
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serializedParams(""),
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serializedResult(""),
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id(0),
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valid(false)
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{}
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LuaJobInfo() {};
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// Function to be called in async environment
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std::string serializedFunction;
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std::string serializedFunction = "";
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// Parameter to be passed to function
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std::string serializedParams;
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std::string serializedParams = "";
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// Result of function call
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std::string serializedResult;
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std::string serializedResult = "";
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// JobID used to identify a job and match it to callback
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unsigned int id;
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unsigned int id = 0;
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bool valid;
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bool valid = false;
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};
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// Asynchronous working environment
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@ -68,7 +62,7 @@ public:
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void *run();
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private:
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AsyncEngine *jobDispatcher;
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AsyncEngine *jobDispatcher = nullptr;
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};
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// Asynchornous thread and job management
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@ -76,7 +70,7 @@ class AsyncEngine {
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friend class AsyncWorkerThread;
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typedef void (*StateInitializer)(lua_State *L, int top);
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public:
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AsyncEngine();
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AsyncEngine() {};
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~AsyncEngine();
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/**
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@ -137,13 +131,13 @@ protected:
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private:
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// Variable locking the engine against further modification
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bool initDone;
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bool initDone = false;
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// Internal store for registred state initializers
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std::vector<StateInitializer> stateInitializers;
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// Internal counter to create job IDs
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unsigned int jobIdCounter;
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unsigned int jobIdCounter = 0;
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// Mutex to protect job queue
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std::mutex jobQueueMutex;
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@ -71,9 +71,7 @@ public:
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ScriptApiBase
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*/
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ScriptApiBase::ScriptApiBase() :
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m_luastackmutex(),
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m_gamedef(NULL)
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ScriptApiBase::ScriptApiBase()
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{
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#ifdef SCRIPTAPI_LOCK_DEBUG
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m_lock_recursion_count = 0;
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@ -111,14 +109,6 @@ ScriptApiBase::ScriptApiBase() :
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lua_pushstring(m_luastack, porting::getPlatformName());
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lua_setglobal(m_luastack, "PLATFORM");
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// m_secure gets set to true inside
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// ScriptApiSecurity::initializeSecurity(), if neccessary.
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// Default to false otherwise
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m_secure = false;
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m_environment = NULL;
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m_guiengine = NULL;
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}
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ScriptApiBase::~ScriptApiBase()
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@ -119,7 +119,7 @@ protected:
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std::recursive_mutex m_luastackmutex;
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std::string m_last_run_mod;
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bool m_secure;
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bool m_secure = false;
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#ifdef SCRIPTAPI_LOCK_DEBUG
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int m_lock_recursion_count;
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std::thread::id m_owning_thread;
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@ -128,11 +128,11 @@ protected:
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private:
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static int luaPanic(lua_State *L);
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lua_State* m_luastack;
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lua_State *m_luastack = nullptr;
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IGameDef* m_gamedef;
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Environment* m_environment;
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GUIEngine* m_guiengine;
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IGameDef *m_gamedef = nullptr;
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Environment *m_environment = nullptr;
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GUIEngine *m_guiengine = nullptr;
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};
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#endif /* S_BASE_H_ */
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