1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

C++11 cleanup on constructors (#6000)

* C++11 cleanup on constructors dir script
This commit is contained in:
Vincent Glize 2017-06-19 23:54:58 +02:00 committed by Loïc Blot
parent 4a78949083
commit 4a5e8ad343
40 changed files with 117 additions and 180 deletions

View file

@ -33,13 +33,6 @@ extern "C" {
#include "porting.h"
#include "common/c_internal.h"
/******************************************************************************/
AsyncEngine::AsyncEngine() :
initDone(false),
jobIdCounter(0)
{
}
/******************************************************************************/
AsyncEngine::~AsyncEngine()
{

View file

@ -39,24 +39,18 @@ class AsyncEngine;
// Data required to queue a job
struct LuaJobInfo
{
LuaJobInfo() :
serializedFunction(""),
serializedParams(""),
serializedResult(""),
id(0),
valid(false)
{}
LuaJobInfo() {};
// Function to be called in async environment
std::string serializedFunction;
std::string serializedFunction = "";
// Parameter to be passed to function
std::string serializedParams;
std::string serializedParams = "";
// Result of function call
std::string serializedResult;
std::string serializedResult = "";
// JobID used to identify a job and match it to callback
unsigned int id;
unsigned int id = 0;
bool valid;
bool valid = false;
};
// Asynchronous working environment
@ -68,7 +62,7 @@ public:
void *run();
private:
AsyncEngine *jobDispatcher;
AsyncEngine *jobDispatcher = nullptr;
};
// Asynchornous thread and job management
@ -76,7 +70,7 @@ class AsyncEngine {
friend class AsyncWorkerThread;
typedef void (*StateInitializer)(lua_State *L, int top);
public:
AsyncEngine();
AsyncEngine() {};
~AsyncEngine();
/**
@ -137,13 +131,13 @@ protected:
private:
// Variable locking the engine against further modification
bool initDone;
bool initDone = false;
// Internal store for registred state initializers
std::vector<StateInitializer> stateInitializers;
// Internal counter to create job IDs
unsigned int jobIdCounter;
unsigned int jobIdCounter = 0;
// Mutex to protect job queue
std::mutex jobQueueMutex;

View file

@ -71,9 +71,7 @@ public:
ScriptApiBase
*/
ScriptApiBase::ScriptApiBase() :
m_luastackmutex(),
m_gamedef(NULL)
ScriptApiBase::ScriptApiBase()
{
#ifdef SCRIPTAPI_LOCK_DEBUG
m_lock_recursion_count = 0;
@ -111,14 +109,6 @@ ScriptApiBase::ScriptApiBase() :
lua_pushstring(m_luastack, porting::getPlatformName());
lua_setglobal(m_luastack, "PLATFORM");
// m_secure gets set to true inside
// ScriptApiSecurity::initializeSecurity(), if neccessary.
// Default to false otherwise
m_secure = false;
m_environment = NULL;
m_guiengine = NULL;
}
ScriptApiBase::~ScriptApiBase()

View file

@ -119,7 +119,7 @@ protected:
std::recursive_mutex m_luastackmutex;
std::string m_last_run_mod;
bool m_secure;
bool m_secure = false;
#ifdef SCRIPTAPI_LOCK_DEBUG
int m_lock_recursion_count;
std::thread::id m_owning_thread;
@ -128,11 +128,11 @@ protected:
private:
static int luaPanic(lua_State *L);
lua_State* m_luastack;
lua_State *m_luastack = nullptr;
IGameDef* m_gamedef;
Environment* m_environment;
GUIEngine* m_guiengine;
IGameDef *m_gamedef = nullptr;
Environment *m_environment = nullptr;
GUIEngine *m_guiengine = nullptr;
};
#endif /* S_BASE_H_ */