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C++11 cleanup on constructors (#6000)

* C++11 cleanup on constructors dir script
This commit is contained in:
Vincent Glize 2017-06-19 23:54:58 +02:00 committed by Loïc Blot
parent 4a78949083
commit 4a5e8ad343
40 changed files with 117 additions and 180 deletions

View file

@ -33,13 +33,6 @@ extern "C" {
#include "porting.h"
#include "common/c_internal.h"
/******************************************************************************/
AsyncEngine::AsyncEngine() :
initDone(false),
jobIdCounter(0)
{
}
/******************************************************************************/
AsyncEngine::~AsyncEngine()
{

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@ -39,24 +39,18 @@ class AsyncEngine;
// Data required to queue a job
struct LuaJobInfo
{
LuaJobInfo() :
serializedFunction(""),
serializedParams(""),
serializedResult(""),
id(0),
valid(false)
{}
LuaJobInfo() {};
// Function to be called in async environment
std::string serializedFunction;
std::string serializedFunction = "";
// Parameter to be passed to function
std::string serializedParams;
std::string serializedParams = "";
// Result of function call
std::string serializedResult;
std::string serializedResult = "";
// JobID used to identify a job and match it to callback
unsigned int id;
unsigned int id = 0;
bool valid;
bool valid = false;
};
// Asynchronous working environment
@ -68,7 +62,7 @@ public:
void *run();
private:
AsyncEngine *jobDispatcher;
AsyncEngine *jobDispatcher = nullptr;
};
// Asynchornous thread and job management
@ -76,7 +70,7 @@ class AsyncEngine {
friend class AsyncWorkerThread;
typedef void (*StateInitializer)(lua_State *L, int top);
public:
AsyncEngine();
AsyncEngine() {};
~AsyncEngine();
/**
@ -137,13 +131,13 @@ protected:
private:
// Variable locking the engine against further modification
bool initDone;
bool initDone = false;
// Internal store for registred state initializers
std::vector<StateInitializer> stateInitializers;
// Internal counter to create job IDs
unsigned int jobIdCounter;
unsigned int jobIdCounter = 0;
// Mutex to protect job queue
std::mutex jobQueueMutex;

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@ -71,9 +71,7 @@ public:
ScriptApiBase
*/
ScriptApiBase::ScriptApiBase() :
m_luastackmutex(),
m_gamedef(NULL)
ScriptApiBase::ScriptApiBase()
{
#ifdef SCRIPTAPI_LOCK_DEBUG
m_lock_recursion_count = 0;
@ -111,14 +109,6 @@ ScriptApiBase::ScriptApiBase() :
lua_pushstring(m_luastack, porting::getPlatformName());
lua_setglobal(m_luastack, "PLATFORM");
// m_secure gets set to true inside
// ScriptApiSecurity::initializeSecurity(), if neccessary.
// Default to false otherwise
m_secure = false;
m_environment = NULL;
m_guiengine = NULL;
}
ScriptApiBase::~ScriptApiBase()

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@ -119,7 +119,7 @@ protected:
std::recursive_mutex m_luastackmutex;
std::string m_last_run_mod;
bool m_secure;
bool m_secure = false;
#ifdef SCRIPTAPI_LOCK_DEBUG
int m_lock_recursion_count;
std::thread::id m_owning_thread;
@ -128,11 +128,11 @@ protected:
private:
static int luaPanic(lua_State *L);
lua_State* m_luastack;
lua_State *m_luastack = nullptr;
IGameDef* m_gamedef;
Environment* m_environment;
GUIEngine* m_guiengine;
IGameDef *m_gamedef = nullptr;
Environment *m_environment = nullptr;
GUIEngine *m_guiengine = nullptr;
};
#endif /* S_BASE_H_ */

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@ -300,20 +300,19 @@ int LuaAreaStore::l_from_file(lua_State *L)
return deserialization_helper(L, o->as, is);
}
LuaAreaStore::LuaAreaStore()
LuaAreaStore::LuaAreaStore() : as(AreaStore::getOptimalImplementation())
{
this->as = AreaStore::getOptimalImplementation();
}
LuaAreaStore::LuaAreaStore(const std::string &type)
{
#if USE_SPATIAL
if (type == "LibSpatial") {
this->as = new SpatialAreaStore();
as = new SpatialAreaStore();
} else
#endif
{
this->as = new VectorAreaStore();
as = new VectorAreaStore();
}
}

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@ -49,7 +49,7 @@ private:
static int l_from_file(lua_State *L);
public:
AreaStore *as;
AreaStore *as = nullptr;
LuaAreaStore();
LuaAreaStore(const std::string &type);

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@ -4,9 +4,8 @@
#include "content_cao.h"
#include "camera.h"
LuaCamera::LuaCamera(Camera *m)
LuaCamera::LuaCamera(Camera *m) : m_camera(m)
{
m_camera = m;
}
void LuaCamera::create(lua_State *L, Camera *m)

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@ -26,7 +26,7 @@ private:
static int l_get_look_horizontal(lua_State *L);
static int l_get_aspect_ratio(lua_State *L);
Camera *m_camera;
Camera *m_camera = nullptr;
public:
LuaCamera(Camera *m);

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@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ItemStackMetaRef : public MetaDataRef
{
private:
ItemStack *istack;
ItemStack *istack = nullptr;
static const char className[];
static const luaL_Reg methods[];

View file

@ -21,9 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "l_internal.h"
#include "script/common/c_converter.h"
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m)
LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m)
{
m_localplayer = m;
}
void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)

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@ -67,7 +67,7 @@ private:
static int l_get_movement(lua_State *L);
LocalPlayer *m_localplayer;
LocalPlayer *m_localplayer = nullptr;
public:
LuaLocalPlayer(LocalPlayer *m);

View file

@ -24,9 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "minimap.h"
#include "settings.h"
LuaMinimap::LuaMinimap(Minimap *m)
LuaMinimap::LuaMinimap(Minimap *m) : m_minimap(m)
{
m_minimap = m;
}
void LuaMinimap::create(lua_State *L, Minimap *m)

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@ -48,7 +48,7 @@ private:
static int l_set_shape(lua_State *L);
static int l_get_shape(lua_State *L);
Minimap *m_minimap;
Minimap *m_minimap = nullptr;
public:
LuaMinimap(Minimap *m);

View file

@ -171,14 +171,12 @@ bool NodeMetaRef::handleFromTable(lua_State *L, int table, Metadata *_meta)
NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
m_p(p),
m_env(env),
m_is_local(false)
m_env(env)
{
}
NodeMetaRef::NodeMetaRef(Metadata *meta):
m_meta(meta),
m_is_local(true)
m_meta(meta)
{
}

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@ -34,9 +34,9 @@ class NodeMetadata;
class NodeMetaRef : public MetaDataRef {
private:
v3s16 m_p;
ServerEnvironment *m_env;
Metadata *m_meta;
bool m_is_local;
ServerEnvironment *m_env = nullptr;
Metadata *m_meta = nullptr;
bool m_is_local = false;
static const char className[];
static const luaL_Reg methodsServer[];

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@ -29,7 +29,7 @@ class NodeTimerRef : public ModApiBase
{
private:
v3s16 m_p;
ServerEnvironment *m_env;
ServerEnvironment *m_env = nullptr;
static const char className[];
static const luaL_Reg methods[];

View file

@ -33,16 +33,29 @@ class RemotePlayer;
*/
class ObjectRef : public ModApiBase {
private:
ServerActiveObject *m_object;
static const char className[];
static const luaL_Reg methods[];
public:
ObjectRef(ServerActiveObject *object);
~ObjectRef();
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerActiveObject *object);
static void set_null(lua_State *L);
static void Register(lua_State *L);
static ObjectRef *checkobject(lua_State *L, int narg);
static ServerActiveObject* getobject(ObjectRef *ref);
private:
ServerActiveObject *m_object = nullptr;
static const char className[];
static const luaL_Reg methods[];
static LuaEntitySAO* getluaobject(ObjectRef *ref);
static PlayerSAO* getplayersao(ObjectRef *ref);
@ -319,18 +332,6 @@ private:
// get_nametag_attributes(self)
static int l_get_nametag_attributes(lua_State *L);
public:
ObjectRef(ServerActiveObject *object);
~ObjectRef();
// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, ServerActiveObject *object);
static void set_null(lua_State *L);
static void Register(lua_State *L);
};
#endif /* L_OBJECT_H_ */

View file

@ -32,9 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
m_settings(settings),
m_filename(filename),
m_is_own_settings(false),
m_write_allowed(true)
m_filename(filename)
{
}

View file

@ -57,10 +57,10 @@ private:
// to_table(self) -> {[key1]=value1,...}
static int l_to_table(lua_State *L);
Settings *m_settings;
Settings *m_settings = nullptr;
std::string m_filename;
bool m_is_own_settings;
bool m_write_allowed;
bool m_is_own_settings = false;
bool m_write_allowed = true;
public:
LuaSettings(Settings *settings, const std::string &filename);

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@ -38,7 +38,7 @@ public:
class StorageRef : public MetaDataRef
{
private:
ModMetadata *m_object;
ModMetadata *m_object = nullptr;
static const char className[];
static const luaL_Reg methods[];

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@ -365,22 +365,17 @@ int LuaVoxelManip::l_get_emerged_area(lua_State *L)
return 2;
}
LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm)
LuaVoxelManip::LuaVoxelManip(MMVManip *mmvm, bool is_mg_vm) : vm(mmvm), is_mapgen_vm(is_mg_vm)
{
this->vm = mmvm;
this->is_mapgen_vm = is_mg_vm;
}
LuaVoxelManip::LuaVoxelManip(Map *map)
LuaVoxelManip::LuaVoxelManip(Map *map) : vm(new MMVManip(map))
{
this->vm = new MMVManip(map);
this->is_mapgen_vm = false;
}
LuaVoxelManip::LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2)
{
this->vm = new MMVManip(map);
this->is_mapgen_vm = false;
vm = new MMVManip(map);
v3s16 bp1 = getNodeBlockPos(p1);
v3s16 bp2 = getNodeBlockPos(p2);

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@ -35,7 +35,7 @@ class LuaVoxelManip : public ModApiBase
{
private:
std::map<v3s16, MapBlock *> modified_blocks;
bool is_mapgen_vm;
bool is_mapgen_vm = false;
static const char className[];
static const luaL_Reg methods[];
@ -65,7 +65,7 @@ private:
static int l_get_emerged_area(lua_State *L);
public:
MMVManip *vm;
MMVManip *vm = nullptr;
LuaVoxelManip(MMVManip *mmvm, bool is_mapgen_vm);
LuaVoxelManip(Map *map, v3s16 p1, v3s16 p2);