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[CSM] Remove on_connect callback (#6941)

Fixes #6939
This commit is contained in:
red-001 2018-01-21 17:27:27 +00:00 committed by Loïc Blot
parent 5dab742645
commit 49ff1d2ea8
6 changed files with 13 additions and 45 deletions

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@ -651,8 +651,6 @@ Call these functions only at load time!
* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown.
* `minetest.register_on_connect(func())`
* Called at the end of client connection (when player is loaded onto map)
* `minetest.register_on_receiving_chat_message(func(message))`
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat
@ -784,8 +782,6 @@ Call these functions only at load time!
* Client joins channel `channel_name`, and creates it, if necessary. You
should listen from incoming messages with `minetest.register_on_modchannel_message`
call to receive incoming messages. Warning, this function is asynchronous.
* You should use a minetest.register_on_connect(function() ... end) to perform
a successful channel join on client startup.
### Particles
* `minetest.add_particle(particle definition)`
@ -935,18 +931,7 @@ Please do not try to access the reference until the camera is initialized, other
* Returns aspect ratio of screen
### LocalPlayer
An interface to retrieve information about the player. The player is
not accessible until the client is fully done loading and therefore
not at module init time.
To get the localplayer handle correctly, use `on_connect()` as follows:
```lua
local localplayer
minetest.register_on_connect(function()
localplayer = minetest.localplayer
end)
```
An interface to retrieve information about the player.
Methods: