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This commit is contained in:
Jonathon Anderson 2013-04-11 13:23:38 -05:00 committed by kwolekr
parent 1f42479e0c
commit 49f6e347f0
12 changed files with 873 additions and 5 deletions

View file

@ -700,6 +700,209 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
return 1;
}
// hud_add(self, form)
int ObjectRef::l_hud_add(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
u32 id = hud_get_next_id(L);
HudElement* form = new HudElement;
std::string SS = getstringfield_default(L, 3, "type", "I");
form->type = SS[0];
lua_getfield(L, 3, "position");
if(lua_istable(L, -1))
form->pos = read_v2f(L, -1);
else
form->pos = v2f();
lua_pop(L, 1);
form->name = getstringfield_default(L, 3, "name", "");
lua_getfield(L, 3, "scale");
if(lua_istable(L, -1))
form->scale = read_v2f(L, -1);
else
form->scale = v2f();
lua_pop(L, 1);
form->text = getstringfield_default(L, 3, "text", "");
form->number = getintfield_default(L, 3, "number", 0);
form->item = getintfield_default(L, 3, "item", 0);
form->dir = getintfield_default(L, 3, "dir", 0);
get_server(L)->hudadd(player->getName(), id, form);
player->hud[id] = form;
lua_pushnumber(L, id);
return 1;
}
// hud_rm(self, id)
int ObjectRef::l_hud_rm(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
u32 id = -1;
if(!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
get_server(L)->hudrm(player->getName(), id);
player->hud.at(id)->type = (u8)NULL;
lua_pushboolean(L, true);
return 1;
}
// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
u32 id = -1;
if(!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
u8 stat = -1;
if(!lua_isnil(L, 3))
stat = lua_tonumber(L, 3);
if(stat == 0 || stat == 2) {
get_server(L)->hudchange(player->getName(), id, stat, read_v2f(L, 4));
} else if(stat == 1 || stat == 3) {
get_server(L)->hudchange(player->getName(), id, stat, lua_tostring(L, 4));
} else {
get_server(L)->hudchange(player->getName(), id, stat, lua_tonumber(L, 4));
}
HudElement* e = player->hud[id];
switch(stat) {
case HUD_STAT_POS: e->pos = read_v2f(L, 4);
case HUD_STAT_NAME: e->name = lua_tostring(L, 4);
case HUD_STAT_SCALE: e->scale = read_v2f(L, 4);
case HUD_STAT_TEXT: e->text = lua_tostring(L, 4);
case HUD_STAT_NUMBER: e->number = lua_tonumber(L, 4);
case HUD_STAT_ITEM: e->item = lua_tonumber(L, 4);
case HUD_STAT_DIR: e->dir = lua_tonumber(L, 4);
}
lua_pushboolean(L, true);
return 1;
}
u32 ObjectRef::hud_get_next_id(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
for(std::map<u32, HudElement*>::iterator it=player->hud.begin();
it!=player->hud.end();it++) {
if(it->second->type == (u8)NULL) {
return it->first;
}
}
return player->hud.size();
}
// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
HudElement* e = player->hud.at(lua_tonumber(L, -1));
lua_newtable(L);
lua_pushstring(L, std::string(1, e->type).c_str());
lua_setfield(L, -2, "type");
push_v2f(L, e->pos);
lua_setfield(L, -2, "position");
lua_pushstring(L, e->name.c_str());
lua_setfield(L, -2, "name");
push_v2f(L, e->scale);
lua_setfield(L, -2, "scale");
lua_pushstring(L, e->text.c_str());
lua_setfield(L, -2, "text");
lua_pushnumber(L, e->number);
lua_setfield(L, -2, "number");
lua_pushnumber(L, e->item);
lua_setfield(L, -2, "item");
lua_pushnumber(L, e->dir);
lua_setfield(L, -2, "dir");
return 1;
}
// hud_lock_next_bar(self, texture, right)
// return id on success, false otherwise
int ObjectRef::l_hud_lock_next_bar(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
bool right = false;
if(!lua_isnil(L, 2))
right = lua_toboolean(L, 2);
v2f pos(0, 0);
u8 i = 0;
if(right)
pos.X = 1;
i += 3;
for(u8 it = 0; it < 4; it++) {
if(player->hud_bars.count(i+it) == 1) {
if(it == 3) {
lua_pushboolean(L, false);
return 1;
}
} else {
i += it;
pos.Y = it;
break;
}
}
HudElement* form = new HudElement;
form->type = 's';
form->pos = pos;
form->name = "";
form->scale = v2f();
form->text = "";
form->number = 0;
form->item = 0;
form->dir = 0;
u32 id = hud_get_next_id(L);
get_server(L)->hudadd(player->getName(), id, form);
player->hud[id] = form;
player->hud_bars[i] = id;
lua_pushnumber(L, id);
return 1;
}
// hud_unlock_bar(self, id)
int ObjectRef::l_hud_unlock_bar(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
u32 id = 0;
if(!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
for(std::map<u8, u32>::iterator it=player->hud_bars.begin();
it!=player->hud_bars.end();it++) {
if(it->second == id) {
player->hud_bars.erase(it->first);
get_server(L)->hudrm(player->getName(), id);
player->hud.at(id)->type = (u8)NULL;
lua_pushboolean(L, true);
return 1;
}
}
lua_pushboolean(L, false);
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
@ -807,6 +1010,12 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
luamethod(ObjectRef, hud_add),
luamethod(ObjectRef, hud_rm),
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_lock_next_bar),
luamethod(ObjectRef, hud_unlock_bar),
{0,0}
};