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This commit is contained in:
Jonathon Anderson 2013-04-11 13:23:38 -05:00 committed by kwolekr
parent 1f42479e0c
commit 49f6e347f0
12 changed files with 873 additions and 5 deletions

View file

@ -228,6 +228,154 @@ public:
std::string m_formspec;
FormspecFormSource** m_game_formspec;
};
/*
Item draw routine
*/
void draw_item(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, unsigned short int direction)
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
{
s32 padding = imgsize/12;
s32 height = imgsize + padding*2;
s32 width = itemcount*(imgsize+padding*2);
if(direction == 2 or direction == 3){
width = imgsize + padding*2;
height = itemcount*(imgsize+padding*2);
}
s32 fullimglen = imgsize + padding*2;
// Position of upper left corner of bar
v2s32 pos = upperleftpos;
// Draw background color
/*core::rect<s32> barrect(0,0,width,height);
barrect += pos;
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, barrect, NULL);*/
core::rect<s32> imgrect(0,0,imgsize,imgsize);
for(s32 i=0; i<itemcount; i++)
{
const ItemStack &item = mainlist->getItem(i);
v2s32 steppos;
if(direction == 1){
steppos = v2s32(-(padding+i*fullimglen), padding);
} else if(direction == 2) {
steppos = v2s32(padding, padding+i*fullimglen);
} else if(direction == 3) {
steppos = v2s32(padding, -(padding+i*fullimglen));
} else {
steppos = v2s32(padding+i*fullimglen, padding);
}
core::rect<s32> rect = imgrect + pos
+ steppos;
if(selectitem == (i+1))
{
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
//video::SColor c_inside(255,192,192,192);
s32 x1 = rect.UpperLeftCorner.X;
s32 y1 = rect.UpperLeftCorner.Y;
s32 x2 = rect.LowerRightCorner.X;
s32 y2 = rect.LowerRightCorner.Y;
// Black base borders
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1 - padding),
v2s32(x2 + padding, y1)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y2),
v2s32(x2 + padding, y2 + padding)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x1 - padding, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_outside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding, y2)
), NULL);
/*// Light inside borders
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1 - padding/2),
v2s32(x2 + padding/2, y1)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y2),
v2s32(x2 + padding/2, y2 + padding/2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x1 - padding/2, y1),
v2s32(x1, y2)
), NULL);
driver->draw2DRectangle(c_inside,
core::rect<s32>(
v2s32(x2, y1),
v2s32(x2 + padding/2, y2)
), NULL);
*/
}
video::SColor bgcolor2(128,0,0,0);
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
}
/*
Statbar draw routine
*/
void draw_statbar(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
v2s32 upperleftpos, std::string texture, s32 count)
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
{
video::ITexture *stat_texture =
gamedef->getTextureSource()->getTextureRaw(texture);
if(stat_texture)
{
v2s32 p = upperleftpos;
for(s32 i=0; i<count/2; i++)
{
core::dimension2di srcd(stat_texture->getOriginalSize());
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,srcd.Width,srcd.Height);
rect += p;
driver->draw2DImage(stat_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
p += v2s32(srcd.Width,0);
}
if(count % 2 == 1)
{
core::dimension2di srcd(stat_texture->getOriginalSize());
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::rect<s32> rect(0,0,srcd.Width/2,srcd.Height);
rect += p;
srcd.Width /= 2;
driver->draw2DImage(stat_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
p += v2s32(srcd.Width*2,0);
}
}
}
/*
Hotbar draw routine
*/
@ -242,7 +390,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
return;
}
#if 0
s32 padding = imgsize/12;
//s32 height = imgsize + padding*2;
s32 width = itemcount*(imgsize+padding*2);
@ -323,7 +471,14 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
driver->draw2DRectangle(bgcolor2, rect, NULL);
drawItemStack(driver, font, item, rect, NULL, gamedef);
}
#else
s32 padding = imgsize/12;
s32 width = itemcount*(imgsize+padding*2);
v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
draw_item(driver, font, gamedef, pos, imgsize, itemcount,
mainlist, playeritem + 1, 0);
#endif
#if 0
/*
Draw hearts
*/
@ -358,6 +513,10 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
p += v2s32(16,0);
}
}
#else
draw_statbar(driver, font, gamedef, pos + v2s32(0, -20),
"heart.png", halfheartcount);
#endif
}
/*
@ -2229,6 +2388,45 @@ void the_game(
{
delete_particlespawner (event.delete_particlespawner.id);
}
else if (event.type == CE_HUDADD)
{
HudElement* e = new HudElement;
e->type = event.hudadd.type;
e->pos = *event.hudadd.pos;
e->name = *event.hudadd.name;
e->scale = *event.hudadd.scale;
e->text = *event.hudadd.text;
e->number = event.hudadd.number;
e->item = event.hudadd.item;
e->dir = event.hudadd.dir;
player->hud[event.hudadd.id] = e;
delete(event.hudadd.pos);
delete(event.hudadd.name);
delete(event.hudadd.scale);
delete(event.hudadd.text);
}
else if (event.type == CE_HUDRM)
{
player->hud.erase(event.hudrm.id);
}
else if (event.type == CE_HUDCHANGE)
{
HudElement* e = player->hud[event.hudchange.id];
if(event.hudchange.stat == 0)
e->pos = *event.hudchange.v2fdata;
else if(event.hudchange.stat == 1)
e->name = *event.hudchange.sdata;
else if(event.hudchange.stat == 2)
e->scale = *event.hudchange.v2fdata;
else if(event.hudchange.stat == 3)
e->text = *event.hudchange.sdata;
else if(event.hudchange.stat == 4)
e->number = event.hudchange.data;
else if(event.hudchange.stat == 5)
e->item = event.hudchange.data;
else if(event.hudchange.stat == 6)
e->dir = event.hudchange.data;
}
}
}
@ -3212,12 +3410,71 @@ void the_game(
player->hurt_tilt_strength = 0;
}
/*
Draw lua hud items
*/
std::deque<gui::IGUIStaticText *> luaguitexts;
if(show_hud)
{
for(std::map<u32, HudElement*>::iterator it = player->hud.begin();
it != player->hud.end(); ++it)
{
HudElement* e = it->second;
v2f posp(e->pos * v2f(screensize.X, screensize.Y));
core::vector2d<s32> pos(posp.X, posp.Y);
if(e->type == 'I'){ //Img
video::ITexture *texture =
gamedef->getTextureSource()->getTextureRaw(e->text);
const video::SColor color(255,255,255,255);
const video::SColor colors[] = {color,color,color,color};
core::dimension2di imgsize(texture->getOriginalSize());
core::rect<s32> rect(0, 0, imgsize.Width*e->scale.X,
imgsize.Height*e->scale.X);
rect += pos;
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
} else if(e->type == 'T') { //Text
std::wstring t;
t.assign(e->text.begin(), e->text.end());
gui::IGUIStaticText *luaguitext = guienv->addStaticText(
t.c_str(),
core::rect<s32>(0, 0, e->scale.X, text_height*(e->scale.Y))+pos,
false, false);
luaguitexts.push_back(luaguitext);
} else if(e->type == 'S') { //Statbar
draw_statbar(driver, font, gamedef, pos, e->text, e->number);
} else if(e->type == 's') { //Non-conflict Statbar
v2s32 p(displaycenter.X - 143, screensize.Y - 76);
p.X += e->pos.X*173;
p.Y += e->pos.X*20;
p.Y -= e->pos.Y*20;
draw_statbar(driver, font, gamedef, p, e->text, e->number);
} else if(e->type == 'i') { //Inv
InventoryList* inv = local_inventory.getList(e->text);
draw_item(driver, font, gamedef, pos, hotbar_imagesize,
e->number, inv, e->item, e->dir);
} else {
actionstream<<"luadraw: ignoring drawform "<<it->second<<
"of key "<<it->first<<" due to incorrect command."<<std::endl;
continue;
}
}
}
/*
Draw gui
*/
// 0-1ms
guienv->drawAll();
/*
Remove lua-texts
*/
for(std::deque<gui::IGUIStaticText *>::iterator it = luaguitexts.begin();
it != luaguitexts.end(); ++it)
(*it)->remove();
/*
End scene
*/