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https://github.com/luanti-org/luanti.git
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Lua HUD
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parent
1f42479e0c
commit
49f6e347f0
12 changed files with 873 additions and 5 deletions
261
src/game.cpp
261
src/game.cpp
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@ -228,6 +228,154 @@ public:
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std::string m_formspec;
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FormspecFormSource** m_game_formspec;
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};
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/*
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Item draw routine
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*/
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void draw_item(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
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v2s32 upperleftpos, s32 imgsize, s32 itemcount,
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InventoryList *mainlist, u16 selectitem, unsigned short int direction)
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
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{
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s32 padding = imgsize/12;
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s32 height = imgsize + padding*2;
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s32 width = itemcount*(imgsize+padding*2);
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if(direction == 2 or direction == 3){
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width = imgsize + padding*2;
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height = itemcount*(imgsize+padding*2);
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}
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s32 fullimglen = imgsize + padding*2;
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// Position of upper left corner of bar
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v2s32 pos = upperleftpos;
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// Draw background color
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/*core::rect<s32> barrect(0,0,width,height);
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barrect += pos;
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video::SColor bgcolor(255,128,128,128);
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driver->draw2DRectangle(bgcolor, barrect, NULL);*/
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core::rect<s32> imgrect(0,0,imgsize,imgsize);
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for(s32 i=0; i<itemcount; i++)
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{
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const ItemStack &item = mainlist->getItem(i);
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v2s32 steppos;
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if(direction == 1){
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steppos = v2s32(-(padding+i*fullimglen), padding);
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} else if(direction == 2) {
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steppos = v2s32(padding, padding+i*fullimglen);
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} else if(direction == 3) {
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steppos = v2s32(padding, -(padding+i*fullimglen));
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} else {
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steppos = v2s32(padding+i*fullimglen, padding);
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}
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core::rect<s32> rect = imgrect + pos
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+ steppos;
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if(selectitem == (i+1))
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{
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video::SColor c_outside(255,255,0,0);
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//video::SColor c_outside(255,0,0,0);
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//video::SColor c_inside(255,192,192,192);
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s32 x1 = rect.UpperLeftCorner.X;
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s32 y1 = rect.UpperLeftCorner.Y;
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s32 x2 = rect.LowerRightCorner.X;
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s32 y2 = rect.LowerRightCorner.Y;
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// Black base borders
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1 - padding),
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v2s32(x2 + padding, y1)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y2),
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v2s32(x2 + padding, y2 + padding)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x1 - padding, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_outside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding, y2)
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), NULL);
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/*// Light inside borders
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1 - padding/2),
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v2s32(x2 + padding/2, y1)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y2),
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v2s32(x2 + padding/2, y2 + padding/2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x1 - padding/2, y1),
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v2s32(x1, y2)
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), NULL);
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driver->draw2DRectangle(c_inside,
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core::rect<s32>(
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v2s32(x2, y1),
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v2s32(x2 + padding/2, y2)
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), NULL);
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*/
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}
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video::SColor bgcolor2(128,0,0,0);
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, font, item, rect, NULL, gamedef);
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}
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}
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/*
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Statbar draw routine
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*/
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void draw_statbar(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef,
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v2s32 upperleftpos, std::string texture, s32 count)
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//NOTE: selectitem = 0 -> no selected; selectitem 1-based
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//NOTE: direction: 0-> left-right, 1-> right-left, 2->top-bottom, 3->bottom-top
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{
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video::ITexture *stat_texture =
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gamedef->getTextureSource()->getTextureRaw(texture);
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if(stat_texture)
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{
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v2s32 p = upperleftpos;
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for(s32 i=0; i<count/2; i++)
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{
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core::dimension2di srcd(stat_texture->getOriginalSize());
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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core::rect<s32> rect(0,0,srcd.Width,srcd.Height);
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rect += p;
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driver->draw2DImage(stat_texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0), srcd),
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NULL, colors, true);
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p += v2s32(srcd.Width,0);
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}
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if(count % 2 == 1)
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{
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core::dimension2di srcd(stat_texture->getOriginalSize());
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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core::rect<s32> rect(0,0,srcd.Width/2,srcd.Height);
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rect += p;
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srcd.Width /= 2;
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driver->draw2DImage(stat_texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0), srcd),
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NULL, colors, true);
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p += v2s32(srcd.Width*2,0);
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}
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}
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}
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/*
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Hotbar draw routine
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*/
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@ -242,7 +390,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
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return;
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}
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#if 0
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s32 padding = imgsize/12;
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//s32 height = imgsize + padding*2;
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s32 width = itemcount*(imgsize+padding*2);
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@ -323,7 +471,14 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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driver->draw2DRectangle(bgcolor2, rect, NULL);
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drawItemStack(driver, font, item, rect, NULL, gamedef);
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}
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#else
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s32 padding = imgsize/12;
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s32 width = itemcount*(imgsize+padding*2);
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v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
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draw_item(driver, font, gamedef, pos, imgsize, itemcount,
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mainlist, playeritem + 1, 0);
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#endif
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#if 0
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/*
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Draw hearts
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*/
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@ -358,6 +513,10 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
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p += v2s32(16,0);
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}
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}
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#else
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draw_statbar(driver, font, gamedef, pos + v2s32(0, -20),
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"heart.png", halfheartcount);
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#endif
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}
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/*
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@ -2229,6 +2388,45 @@ void the_game(
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{
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delete_particlespawner (event.delete_particlespawner.id);
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}
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else if (event.type == CE_HUDADD)
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{
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HudElement* e = new HudElement;
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e->type = event.hudadd.type;
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e->pos = *event.hudadd.pos;
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e->name = *event.hudadd.name;
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e->scale = *event.hudadd.scale;
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e->text = *event.hudadd.text;
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e->number = event.hudadd.number;
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e->item = event.hudadd.item;
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e->dir = event.hudadd.dir;
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player->hud[event.hudadd.id] = e;
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delete(event.hudadd.pos);
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delete(event.hudadd.name);
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delete(event.hudadd.scale);
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delete(event.hudadd.text);
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}
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else if (event.type == CE_HUDRM)
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{
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player->hud.erase(event.hudrm.id);
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}
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else if (event.type == CE_HUDCHANGE)
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{
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HudElement* e = player->hud[event.hudchange.id];
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if(event.hudchange.stat == 0)
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e->pos = *event.hudchange.v2fdata;
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else if(event.hudchange.stat == 1)
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e->name = *event.hudchange.sdata;
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else if(event.hudchange.stat == 2)
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e->scale = *event.hudchange.v2fdata;
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else if(event.hudchange.stat == 3)
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e->text = *event.hudchange.sdata;
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else if(event.hudchange.stat == 4)
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e->number = event.hudchange.data;
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else if(event.hudchange.stat == 5)
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e->item = event.hudchange.data;
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else if(event.hudchange.stat == 6)
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e->dir = event.hudchange.data;
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}
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}
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}
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@ -3212,12 +3410,71 @@ void the_game(
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player->hurt_tilt_strength = 0;
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}
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/*
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Draw lua hud items
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*/
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std::deque<gui::IGUIStaticText *> luaguitexts;
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if(show_hud)
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{
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for(std::map<u32, HudElement*>::iterator it = player->hud.begin();
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it != player->hud.end(); ++it)
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{
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HudElement* e = it->second;
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v2f posp(e->pos * v2f(screensize.X, screensize.Y));
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core::vector2d<s32> pos(posp.X, posp.Y);
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if(e->type == 'I'){ //Img
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video::ITexture *texture =
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gamedef->getTextureSource()->getTextureRaw(e->text);
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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core::dimension2di imgsize(texture->getOriginalSize());
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core::rect<s32> rect(0, 0, imgsize.Width*e->scale.X,
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imgsize.Height*e->scale.X);
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rect += pos;
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driver->draw2DImage(texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, colors, true);
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} else if(e->type == 'T') { //Text
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std::wstring t;
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t.assign(e->text.begin(), e->text.end());
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gui::IGUIStaticText *luaguitext = guienv->addStaticText(
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t.c_str(),
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core::rect<s32>(0, 0, e->scale.X, text_height*(e->scale.Y))+pos,
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false, false);
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luaguitexts.push_back(luaguitext);
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} else if(e->type == 'S') { //Statbar
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draw_statbar(driver, font, gamedef, pos, e->text, e->number);
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} else if(e->type == 's') { //Non-conflict Statbar
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v2s32 p(displaycenter.X - 143, screensize.Y - 76);
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p.X += e->pos.X*173;
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p.Y += e->pos.X*20;
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p.Y -= e->pos.Y*20;
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draw_statbar(driver, font, gamedef, p, e->text, e->number);
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} else if(e->type == 'i') { //Inv
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InventoryList* inv = local_inventory.getList(e->text);
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draw_item(driver, font, gamedef, pos, hotbar_imagesize,
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e->number, inv, e->item, e->dir);
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} else {
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actionstream<<"luadraw: ignoring drawform "<<it->second<<
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"of key "<<it->first<<" due to incorrect command."<<std::endl;
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continue;
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}
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}
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}
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/*
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Draw gui
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*/
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// 0-1ms
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guienv->drawAll();
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/*
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Remove lua-texts
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*/
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for(std::deque<gui::IGUIStaticText *>::iterator it = luaguitexts.begin();
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it != luaguitexts.end(); ++it)
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(*it)->remove();
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/*
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End scene
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*/
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