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Update links and names in the documentation (#16153)
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13 changed files with 35 additions and 35 deletions
20
.github/CONTRIBUTING.md
vendored
20
.github/CONTRIBUTING.md
vendored
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@ -25,16 +25,16 @@ Contributions are welcome! Here's how you can help:
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the work, to avoid disappointment.
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the work, to avoid disappointment.
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You may also benefit from discussing on our IRC development channel
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You may also benefit from discussing on our IRC development channel
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[#luanti-dev](http://www.luanti.org/irc/). Note that a proper IRC client
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[#luanti-dev](https://docs.luanti.org/about/irc/). Note that a proper IRC client
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is required to speak on this channel.
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is required to speak on this channel.
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3. Start coding!
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3. Start coding!
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- Refer to the
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- Refer to the
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[Lua API](https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md),
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[Lua API](https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md),
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[Developer Wiki](https://dev.luanti.org/) and other
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[Luanti Documentation](https://docs.luanti.org/) and other
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[documentation](https://github.com/luanti-org/luanti/tree/master/doc).
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[documentation](https://github.com/luanti-org/luanti/tree/master/doc).
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- Follow the [C/C++](https://dev.luanti.org/Code_style_guidelines) and
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- Follow the [C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) and
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[Lua](https://dev.luanti.org/Lua_code_style_guidelines) code style guidelines.
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[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/) code style guidelines.
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- Check your code works as expected and document any changes to the Lua API.
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- Check your code works as expected and document any changes to the Lua API.
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- To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release.
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- To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release.
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- Run `updatepo.sh` or update `luanti.po{,t}` even if your code adds new translatable strings.
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- Run `updatepo.sh` or update `luanti.po{,t}` even if your code adds new translatable strings.
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@ -64,8 +64,8 @@ Contributions are welcome! Here's how you can help:
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picture of the project.
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picture of the project.
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2. It works.
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2. It works.
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3. It follows the code style for
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3. It follows the code style for
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[C/C++](https://dev.luanti.org/Code_style_guidelines) or
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[C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) or
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[Lua](https://dev.luanti.org/Lua_code_style_guidelines).
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[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/).
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4. The code's interfaces are well designed, regardless of other aspects that
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4. The code's interfaces are well designed, regardless of other aspects that
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might need more work in the future.
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might need more work in the future.
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5. It uses protocols and formats which include the required compatibility.
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5. It uses protocols and formats which include the required compatibility.
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@ -106,7 +106,7 @@ the project page with a list of current languages
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Builtin (the component which contains things like server messages, chat command
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Builtin (the component which contains things like server messages, chat command
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descriptions, privilege descriptions) is translated separately; it needs to be
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descriptions, privilege descriptions) is translated separately; it needs to be
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translated by editing a `.tr` text file. See
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translated by editing a `.tr` text file. See
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[Translation](https://dev.luanti.org/Translation) for more information.
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[Translation](https://docs.luanti.org/for-creators/translation/) for more information.
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## Donations
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## Donations
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@ -116,11 +116,11 @@ methods on [our website](http://www.luanti.org/development/#donate).
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# Maintaining
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# Maintaining
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* This is a concise version of the
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* This is a concise version of the
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[Rules & Guidelines](https://dev.luanti.org/engine-dev-process/) on the developer wiki.*
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[Rules & Guidelines](https://docs.luanti.org/for-engine-devs/) on the Luanti Documentation.*
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These notes are for those who have push access Luanti (core developers / maintainers).
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These notes are for those who have push access Luanti (core developers / maintainers).
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- See the [project organisation](https://dev.luanti.org/Organisation) for the people involved.
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- See the [project organisation](https://docs.luanti.org/for-engine-devs/organization/) for the people involved.
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## Concept approvals and roadmaps
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## Concept approvals and roadmaps
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@ -169,4 +169,4 @@ Submit a :+1: (+1) or "Looks good" comment to show you believe the pull-request
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## Releasing a new version
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## Releasing a new version
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*Refer to [dev.luanti.org/Releasing_Luanti](https://dev.luanti.org/Releasing_Luanti)*
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*Refer to [docs.luanti.org/for-engine-devs/releasing-luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)*
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@ -28,7 +28,7 @@ Table of Contents
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Further documentation
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Further documentation
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----------------------
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----------------------
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- Website: https://www.luanti.org/
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- Website: https://www.luanti.org/
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- Wiki: https://wiki.luanti.org/
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- Luanti Documentation: https://docs.luanti.org/
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- Forum: https://forum.luanti.org/
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- Forum: https://forum.luanti.org/
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- GitHub: https://github.com/luanti-org/luanti/
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- GitHub: https://github.com/luanti-org/luanti/
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- [Developer documentation](doc/developing/)
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- [Developer documentation](doc/developing/)
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@ -16,7 +16,7 @@ local minetest_example_header = [[
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# to the program, eg. "luanti.exe --config ../minetest.conf.example".
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# to the program, eg. "luanti.exe --config ../minetest.conf.example".
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# Further documentation:
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# Further documentation:
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# https://wiki.luanti.org/
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# https://docs.luanti.org/
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]]
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]]
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@ -42,7 +42,7 @@ configuration file can usually be found at:
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* After 5.4.2:
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* After 5.4.2:
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* `/sdcard/Android/data/net.minetest.minetest/` or `/storage/emulated/0/Android/data/net.minetest.minetest/` if stored on the device
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* `/sdcard/Android/data/net.minetest.minetest/` or `/storage/emulated/0/Android/data/net.minetest.minetest/` if stored on the device
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* `/storage/emulated/(varying folder name)/Android/data/net.minetest.minetest/` if stored on the SD card
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* `/storage/emulated/(varying folder name)/Android/data/net.minetest.minetest/` if stored on the SD card
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* [Learn more about Android directory](https://wiki.luanti.org/Accessing_Android_Data_Directory)
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* [Learn more about Android directory](https://docs.luanti.org/for-players/mobile/)
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## Useful settings
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## Useful settings
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@ -1,16 +1,16 @@
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# Developer documentation
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# Developer documentation
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## Wiki
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## Luanti Documentation
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Some important development docs are found in the wiki: https://dev.luanti.org/
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Some important development docs are found in the Luanti Documentation: https://docs.luanti.org/
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Notable pages:
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Notable pages:
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- [Releasing Luanti](https://dev.luanti.org/Releasing_Luanti)
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- [Releasing Luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)
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- [Engine translations](https://dev.luanti.org/Translation#Maintaining_engine_translations)
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- [Engine translations](https://docs.luanti.org/for-creators/translation/)
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- [Changelog](https://dev.luanti.org/Changelog)
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- [Changelog](https://docs.luanti.org/about/changelog/)
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- [Organisation](https://dev.luanti.org/Organisation)
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- [Organisation](https://docs.luanti.org/for-engine-devs/organization/)
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- [Code style guidelines](https://dev.luanti.org/Code_style_guidelines)
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- [Code style guidelines](https://docs.luanti.org/for-engine-devs/code-style-guidelines/)
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## In this folder
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## In this folder
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@ -23,4 +23,4 @@ Notable pages:
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Oftentimes knowledge hasn't been written down (yet) and your best bet is to ask someone experienced and/or the core developers.
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Oftentimes knowledge hasn't been written down (yet) and your best bet is to ask someone experienced and/or the core developers.
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Feel free to join the [#minetest-dev IRC](https://wiki.luanti.org/IRC) and ask questions related to **engine development**.
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Feel free to join the [#luanti-dev IRC](https://docs.luanti.org/about/irc/) and ask questions related to **engine development**.
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@ -37,7 +37,7 @@ Examples include
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[general view distance](https://github.com/luanti-org/luanti/issues/7222).
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[general view distance](https://github.com/luanti-org/luanti/issues/7222).
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This includes work on maintaining
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This includes work on maintaining
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[our Irrlicht fork](https://github.com/minetest/irrlicht), and switching to
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[our Irrlicht fork](https://github.com/luanti-org/luanti/tree/master/irr), and switching to
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alternative libraries to replace Irrlicht functionality as needed
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alternative libraries to replace Irrlicht functionality as needed
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### 2.2 Internal code refactoring
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### 2.2 Internal code refactoring
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@ -10,7 +10,7 @@ safely without breaking backwards compatibility.
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* More information at <http://www.luanti.org/>
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* More information at <http://www.luanti.org/>
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* Additional documentation: <https://docs.luanti.org/>
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* Additional documentation: <https://docs.luanti.org/>
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* (Unofficial) Minetest Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
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* (Unofficial) Luanti Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
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* Modding tools: <https://github.com/luanti-org/modtools>
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* Modding tools: <https://github.com/luanti-org/modtools>
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Introduction
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Introduction
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@ -1,9 +1,9 @@
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IrrlichtMt version 1.9
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IrrlichtMt version 1.9
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======================
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======================
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IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest).
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IrrlichtMt is the 3D engine of [Luanti](https://github.com/luanti-org).
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It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
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It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
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It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
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It is intentionally not compatible to upstream and is planned to be eventually absorbed into Luanti.
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Build
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Build
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-----
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-----
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@ -158,10 +158,10 @@
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<url type="homepage">https://www.luanti.org</url>
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<url type="homepage">https://www.luanti.org</url>
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<url type="bugtracker">https://www.luanti.org/get-involved/#reporting-issues</url>
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<url type="bugtracker">https://www.luanti.org/get-involved/#reporting-issues</url>
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<url type="translate">https://dev.luanti.org/Translation/</url>
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<url type="translate">https://docs.luanti.org/for-creators/translation/</url>
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<url type="donation">https://www.luanti.org/get-involved/#donate</url>
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<url type="donation">https://www.luanti.org/get-involved/#donate</url>
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<url type="faq">https://wiki.luanti.org/FAQ</url>
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<url type="faq">https://docs.luanti.org/about/faq</url>
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<url type="help">https://wiki.luanti.org</url>
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<url type="help">https://docs.luanti.org</url>
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<url type="vcs-browser">https://github.com/luanti-org/luanti</url>
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<url type="vcs-browser">https://github.com/luanti-org/luanti</url>
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<url type="contribute">https://www.luanti.org/get-involved</url>
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<url type="contribute">https://www.luanti.org/get-involved</url>
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@ -4,11 +4,11 @@
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<meta charset="utf-8">
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<meta charset="utf-8">
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<title>Luanti API documentation</title>
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<title>Luanti API documentation</title>
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<link rel="canonical" href="https://api.minetest.netURL">
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<link rel="canonical" href="https://api.luanti.orgURL">
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<meta http-equiv="refresh" content="0; url=https://api.minetest.netURL">
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<meta http-equiv="refresh" content="0; url=https://api.luanti.orgURL">
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</head>
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</head>
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<body>
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<body>
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<h1>Redirecting…</h1>
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<h1>Redirecting…</h1>
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<a href="https://api.minetest.netURL">Click here if you are not redirected.</a>
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<a href="https://api.luanti.orgURL">Click here if you are not redirected.</a>
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</body>
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</body>
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</html>
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</html>
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@ -953,7 +953,7 @@ else()
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set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros")
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set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros")
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# Enable SSE for floating point math on 32-bit x86 by default
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# Enable SSE for floating point math on 32-bit x86 by default
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# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
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# reasoning see luanti issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686)
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check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686)
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if(IS_I686)
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if(IS_I686)
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@ -4285,7 +4285,7 @@ ModStorageDatabase *Server::openModStorageDatabase(const std::string &world_path
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warningstream << "/!\\ You are using the old mod storage files backend. "
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warningstream << "/!\\ You are using the old mod storage files backend. "
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<< "This backend is deprecated and may be removed in a future release /!\\"
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<< "This backend is deprecated and may be removed in a future release /!\\"
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<< std::endl << "Switching to SQLite3 is advised, "
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<< std::endl << "Switching to SQLite3 is advised, "
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<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
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<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
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return openModStorageDatabase(backend, world_path, world_mt);
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return openModStorageDatabase(backend, world_path, world_mt);
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}
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}
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warningstream << "/!\\ You are using old player file backend. "
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warningstream << "/!\\ You are using old player file backend. "
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
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<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
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<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
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<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
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}
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}
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if (auth_backend_name == "files") {
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if (auth_backend_name == "files") {
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warningstream << "/!\\ You are using old auth file backend. "
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warningstream << "/!\\ You are using old auth file backend. "
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< std::endl << "Switching to SQLite3 is advised, "
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<< std::endl << "Switching to SQLite3 is advised, "
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<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
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<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
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}
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}
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m_player_database = openPlayerDatabase(player_backend_name, world_path, conf);
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m_player_database = openPlayerDatabase(player_backend_name, world_path, conf);
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