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Update links and names in the documentation (#16153)

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Miguel P.L 2025-06-22 20:04:42 +00:00 committed by GitHub
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13 changed files with 35 additions and 35 deletions

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@ -25,16 +25,16 @@ Contributions are welcome! Here's how you can help:
the work, to avoid disappointment. the work, to avoid disappointment.
You may also benefit from discussing on our IRC development channel You may also benefit from discussing on our IRC development channel
[#luanti-dev](http://www.luanti.org/irc/). Note that a proper IRC client [#luanti-dev](https://docs.luanti.org/about/irc/). Note that a proper IRC client
is required to speak on this channel. is required to speak on this channel.
3. Start coding! 3. Start coding!
- Refer to the - Refer to the
[Lua API](https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md), [Lua API](https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md),
[Developer Wiki](https://dev.luanti.org/) and other [Luanti Documentation](https://docs.luanti.org/) and other
[documentation](https://github.com/luanti-org/luanti/tree/master/doc). [documentation](https://github.com/luanti-org/luanti/tree/master/doc).
- Follow the [C/C++](https://dev.luanti.org/Code_style_guidelines) and - Follow the [C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) and
[Lua](https://dev.luanti.org/Lua_code_style_guidelines) code style guidelines. [Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/) code style guidelines.
- Check your code works as expected and document any changes to the Lua API. - Check your code works as expected and document any changes to the Lua API.
- To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release. - To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release.
- Run `updatepo.sh` or update `luanti.po{,t}` even if your code adds new translatable strings. - Run `updatepo.sh` or update `luanti.po{,t}` even if your code adds new translatable strings.
@ -64,8 +64,8 @@ Contributions are welcome! Here's how you can help:
picture of the project. picture of the project.
2. It works. 2. It works.
3. It follows the code style for 3. It follows the code style for
[C/C++](https://dev.luanti.org/Code_style_guidelines) or [C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) or
[Lua](https://dev.luanti.org/Lua_code_style_guidelines). [Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/).
4. The code's interfaces are well designed, regardless of other aspects that 4. The code's interfaces are well designed, regardless of other aspects that
might need more work in the future. might need more work in the future.
5. It uses protocols and formats which include the required compatibility. 5. It uses protocols and formats which include the required compatibility.
@ -106,7 +106,7 @@ the project page with a list of current languages
Builtin (the component which contains things like server messages, chat command Builtin (the component which contains things like server messages, chat command
descriptions, privilege descriptions) is translated separately; it needs to be descriptions, privilege descriptions) is translated separately; it needs to be
translated by editing a `.tr` text file. See translated by editing a `.tr` text file. See
[Translation](https://dev.luanti.org/Translation) for more information. [Translation](https://docs.luanti.org/for-creators/translation/) for more information.
## Donations ## Donations
@ -116,11 +116,11 @@ methods on [our website](http://www.luanti.org/development/#donate).
# Maintaining # Maintaining
* This is a concise version of the * This is a concise version of the
[Rules & Guidelines](https://dev.luanti.org/engine-dev-process/) on the developer wiki.* [Rules & Guidelines](https://docs.luanti.org/for-engine-devs/) on the Luanti Documentation.*
These notes are for those who have push access Luanti (core developers / maintainers). These notes are for those who have push access Luanti (core developers / maintainers).
- See the [project organisation](https://dev.luanti.org/Organisation) for the people involved. - See the [project organisation](https://docs.luanti.org/for-engine-devs/organization/) for the people involved.
## Concept approvals and roadmaps ## Concept approvals and roadmaps
@ -169,4 +169,4 @@ Submit a :+1: (+1) or "Looks good" comment to show you believe the pull-request
## Releasing a new version ## Releasing a new version
*Refer to [dev.luanti.org/Releasing_Luanti](https://dev.luanti.org/Releasing_Luanti)* *Refer to [docs.luanti.org/for-engine-devs/releasing-luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)*

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@ -28,7 +28,7 @@ Table of Contents
Further documentation Further documentation
---------------------- ----------------------
- Website: https://www.luanti.org/ - Website: https://www.luanti.org/
- Wiki: https://wiki.luanti.org/ - Luanti Documentation: https://docs.luanti.org/
- Forum: https://forum.luanti.org/ - Forum: https://forum.luanti.org/
- GitHub: https://github.com/luanti-org/luanti/ - GitHub: https://github.com/luanti-org/luanti/
- [Developer documentation](doc/developing/) - [Developer documentation](doc/developing/)

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@ -16,7 +16,7 @@ local minetest_example_header = [[
# to the program, eg. "luanti.exe --config ../minetest.conf.example". # to the program, eg. "luanti.exe --config ../minetest.conf.example".
# Further documentation: # Further documentation:
# https://wiki.luanti.org/ # https://docs.luanti.org/
]] ]]

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@ -42,7 +42,7 @@ configuration file can usually be found at:
* After 5.4.2: * After 5.4.2:
* `/sdcard/Android/data/net.minetest.minetest/` or `/storage/emulated/0/Android/data/net.minetest.minetest/` if stored on the device * `/sdcard/Android/data/net.minetest.minetest/` or `/storage/emulated/0/Android/data/net.minetest.minetest/` if stored on the device
* `/storage/emulated/(varying folder name)/Android/data/net.minetest.minetest/` if stored on the SD card * `/storage/emulated/(varying folder name)/Android/data/net.minetest.minetest/` if stored on the SD card
* [Learn more about Android directory](https://wiki.luanti.org/Accessing_Android_Data_Directory) * [Learn more about Android directory](https://docs.luanti.org/for-players/mobile/)
## Useful settings ## Useful settings

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@ -1,16 +1,16 @@
# Developer documentation # Developer documentation
## Wiki ## Luanti Documentation
Some important development docs are found in the wiki: https://dev.luanti.org/ Some important development docs are found in the Luanti Documentation: https://docs.luanti.org/
Notable pages: Notable pages:
- [Releasing Luanti](https://dev.luanti.org/Releasing_Luanti) - [Releasing Luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)
- [Engine translations](https://dev.luanti.org/Translation#Maintaining_engine_translations) - [Engine translations](https://docs.luanti.org/for-creators/translation/)
- [Changelog](https://dev.luanti.org/Changelog) - [Changelog](https://docs.luanti.org/about/changelog/)
- [Organisation](https://dev.luanti.org/Organisation) - [Organisation](https://docs.luanti.org/for-engine-devs/organization/)
- [Code style guidelines](https://dev.luanti.org/Code_style_guidelines) - [Code style guidelines](https://docs.luanti.org/for-engine-devs/code-style-guidelines/)
## In this folder ## In this folder
@ -23,4 +23,4 @@ Notable pages:
Oftentimes knowledge hasn't been written down (yet) and your best bet is to ask someone experienced and/or the core developers. Oftentimes knowledge hasn't been written down (yet) and your best bet is to ask someone experienced and/or the core developers.
Feel free to join the [#minetest-dev IRC](https://wiki.luanti.org/IRC) and ask questions related to **engine development**. Feel free to join the [#luanti-dev IRC](https://docs.luanti.org/about/irc/) and ask questions related to **engine development**.

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@ -37,7 +37,7 @@ Examples include
[general view distance](https://github.com/luanti-org/luanti/issues/7222). [general view distance](https://github.com/luanti-org/luanti/issues/7222).
This includes work on maintaining This includes work on maintaining
[our Irrlicht fork](https://github.com/minetest/irrlicht), and switching to [our Irrlicht fork](https://github.com/luanti-org/luanti/tree/master/irr), and switching to
alternative libraries to replace Irrlicht functionality as needed alternative libraries to replace Irrlicht functionality as needed
### 2.2 Internal code refactoring ### 2.2 Internal code refactoring

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@ -10,7 +10,7 @@ safely without breaking backwards compatibility.
* More information at <http://www.luanti.org/> * More information at <http://www.luanti.org/>
* Additional documentation: <https://docs.luanti.org/> * Additional documentation: <https://docs.luanti.org/>
* (Unofficial) Minetest Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/> * (Unofficial) Luanti Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
* Modding tools: <https://github.com/luanti-org/modtools> * Modding tools: <https://github.com/luanti-org/modtools>
Introduction Introduction

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@ -1,9 +1,9 @@
IrrlichtMt version 1.9 IrrlichtMt version 1.9
====================== ======================
IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest). IrrlichtMt is the 3D engine of [Luanti](https://github.com/luanti-org).
It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently. It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest. It is intentionally not compatible to upstream and is planned to be eventually absorbed into Luanti.
Build Build
----- -----

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@ -158,10 +158,10 @@
<url type="homepage">https://www.luanti.org</url> <url type="homepage">https://www.luanti.org</url>
<url type="bugtracker">https://www.luanti.org/get-involved/#reporting-issues</url> <url type="bugtracker">https://www.luanti.org/get-involved/#reporting-issues</url>
<url type="translate">https://dev.luanti.org/Translation/</url> <url type="translate">https://docs.luanti.org/for-creators/translation/</url>
<url type="donation">https://www.luanti.org/get-involved/#donate</url> <url type="donation">https://www.luanti.org/get-involved/#donate</url>
<url type="faq">https://wiki.luanti.org/FAQ</url> <url type="faq">https://docs.luanti.org/about/faq</url>
<url type="help">https://wiki.luanti.org</url> <url type="help">https://docs.luanti.org</url>
<url type="vcs-browser">https://github.com/luanti-org/luanti</url> <url type="vcs-browser">https://github.com/luanti-org/luanti</url>
<url type="contribute">https://www.luanti.org/get-involved</url> <url type="contribute">https://www.luanti.org/get-involved</url>

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@ -4,11 +4,11 @@
<meta charset="utf-8"> <meta charset="utf-8">
<title>Luanti API documentation</title> <title>Luanti API documentation</title>
<link rel="canonical" href="https://api.minetest.netURL"> <link rel="canonical" href="https://api.luanti.orgURL">
<meta http-equiv="refresh" content="0; url=https://api.minetest.netURL"> <meta http-equiv="refresh" content="0; url=https://api.luanti.orgURL">
</head> </head>
<body> <body>
<h1>Redirecting&hellip;</h1> <h1>Redirecting&hellip;</h1>
<a href="https://api.minetest.netURL">Click here if you are not redirected.</a> <a href="https://api.luanti.orgURL">Click here if you are not redirected.</a>
</body> </body>
</html> </html>

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@ -953,7 +953,7 @@ else()
set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros") set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros")
# Enable SSE for floating point math on 32-bit x86 by default # Enable SSE for floating point math on 32-bit x86 by default
# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath # reasoning see luanti issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
if(CMAKE_SIZEOF_VOID_P EQUAL 4) if(CMAKE_SIZEOF_VOID_P EQUAL 4)
check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686) check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686)
if(IS_I686) if(IS_I686)

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@ -4285,7 +4285,7 @@ ModStorageDatabase *Server::openModStorageDatabase(const std::string &world_path
warningstream << "/!\\ You are using the old mod storage files backend. " warningstream << "/!\\ You are using the old mod storage files backend. "
<< "This backend is deprecated and may be removed in a future release /!\\" << "This backend is deprecated and may be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 is advised, " << std::endl << "Switching to SQLite3 is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl; << "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
return openModStorageDatabase(backend, world_path, world_mt); return openModStorageDatabase(backend, world_path, world_mt);
} }

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@ -257,14 +257,14 @@ void ServerEnvironment::init()
warningstream << "/!\\ You are using old player file backend. " warningstream << "/!\\ You are using old player file backend. "
<< "This backend is deprecated and will be removed in a future release /!\\" << "This backend is deprecated and will be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, " << std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl; << "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
} }
if (auth_backend_name == "files") { if (auth_backend_name == "files") {
warningstream << "/!\\ You are using old auth file backend. " warningstream << "/!\\ You are using old auth file backend. "
<< "This backend is deprecated and will be removed in a future release /!\\" << "This backend is deprecated and will be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 is advised, " << std::endl << "Switching to SQLite3 is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl; << "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
} }
m_player_database = openPlayerDatabase(player_backend_name, world_path, conf); m_player_database = openPlayerDatabase(player_backend_name, world_path, conf);