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Update links and names in the documentation (#16153)

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Miguel P.L 2025-06-22 20:04:42 +00:00 committed by GitHub
parent 81d62d01d1
commit 49f48e0a7c
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13 changed files with 35 additions and 35 deletions

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@ -953,7 +953,7 @@ else()
set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros")
# Enable SSE for floating point math on 32-bit x86 by default
# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
# reasoning see luanti issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686)
if(IS_I686)

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@ -4285,7 +4285,7 @@ ModStorageDatabase *Server::openModStorageDatabase(const std::string &world_path
warningstream << "/!\\ You are using the old mod storage files backend. "
<< "This backend is deprecated and may be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
return openModStorageDatabase(backend, world_path, world_mt);
}

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@ -257,14 +257,14 @@ void ServerEnvironment::init()
warningstream << "/!\\ You are using old player file backend. "
<< "This backend is deprecated and will be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
}
if (auth_backend_name == "files") {
warningstream << "/!\\ You are using old auth file backend. "
<< "This backend is deprecated and will be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
}
m_player_database = openPlayerDatabase(player_backend_name, world_path, conf);