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Update links and names in the documentation (#16153)

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Miguel P.L 2025-06-22 20:04:42 +00:00 committed by GitHub
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13 changed files with 35 additions and 35 deletions

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@ -25,16 +25,16 @@ Contributions are welcome! Here's how you can help:
the work, to avoid disappointment.
You may also benefit from discussing on our IRC development channel
[#luanti-dev](http://www.luanti.org/irc/). Note that a proper IRC client
[#luanti-dev](https://docs.luanti.org/about/irc/). Note that a proper IRC client
is required to speak on this channel.
3. Start coding!
- Refer to the
[Lua API](https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md),
[Developer Wiki](https://dev.luanti.org/) and other
[Luanti Documentation](https://docs.luanti.org/) and other
[documentation](https://github.com/luanti-org/luanti/tree/master/doc).
- Follow the [C/C++](https://dev.luanti.org/Code_style_guidelines) and
[Lua](https://dev.luanti.org/Lua_code_style_guidelines) code style guidelines.
- Follow the [C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) and
[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/) code style guidelines.
- Check your code works as expected and document any changes to the Lua API.
- To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release.
- Run `updatepo.sh` or update `luanti.po{,t}` even if your code adds new translatable strings.
@ -64,8 +64,8 @@ Contributions are welcome! Here's how you can help:
picture of the project.
2. It works.
3. It follows the code style for
[C/C++](https://dev.luanti.org/Code_style_guidelines) or
[Lua](https://dev.luanti.org/Lua_code_style_guidelines).
[C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) or
[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/).
4. The code's interfaces are well designed, regardless of other aspects that
might need more work in the future.
5. It uses protocols and formats which include the required compatibility.
@ -106,7 +106,7 @@ the project page with a list of current languages
Builtin (the component which contains things like server messages, chat command
descriptions, privilege descriptions) is translated separately; it needs to be
translated by editing a `.tr` text file. See
[Translation](https://dev.luanti.org/Translation) for more information.
[Translation](https://docs.luanti.org/for-creators/translation/) for more information.
## Donations
@ -116,11 +116,11 @@ methods on [our website](http://www.luanti.org/development/#donate).
# Maintaining
* This is a concise version of the
[Rules & Guidelines](https://dev.luanti.org/engine-dev-process/) on the developer wiki.*
[Rules & Guidelines](https://docs.luanti.org/for-engine-devs/) on the Luanti Documentation.*
These notes are for those who have push access Luanti (core developers / maintainers).
- See the [project organisation](https://dev.luanti.org/Organisation) for the people involved.
- See the [project organisation](https://docs.luanti.org/for-engine-devs/organization/) for the people involved.
## Concept approvals and roadmaps
@ -169,4 +169,4 @@ Submit a :+1: (+1) or "Looks good" comment to show you believe the pull-request
## Releasing a new version
*Refer to [dev.luanti.org/Releasing_Luanti](https://dev.luanti.org/Releasing_Luanti)*
*Refer to [docs.luanti.org/for-engine-devs/releasing-luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)*

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@ -28,7 +28,7 @@ Table of Contents
Further documentation
----------------------
- Website: https://www.luanti.org/
- Wiki: https://wiki.luanti.org/
- Luanti Documentation: https://docs.luanti.org/
- Forum: https://forum.luanti.org/
- GitHub: https://github.com/luanti-org/luanti/
- [Developer documentation](doc/developing/)

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@ -16,7 +16,7 @@ local minetest_example_header = [[
# to the program, eg. "luanti.exe --config ../minetest.conf.example".
# Further documentation:
# https://wiki.luanti.org/
# https://docs.luanti.org/
]]

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@ -42,7 +42,7 @@ configuration file can usually be found at:
* After 5.4.2:
* `/sdcard/Android/data/net.minetest.minetest/` or `/storage/emulated/0/Android/data/net.minetest.minetest/` if stored on the device
* `/storage/emulated/(varying folder name)/Android/data/net.minetest.minetest/` if stored on the SD card
* [Learn more about Android directory](https://wiki.luanti.org/Accessing_Android_Data_Directory)
* [Learn more about Android directory](https://docs.luanti.org/for-players/mobile/)
## Useful settings

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@ -1,16 +1,16 @@
# Developer documentation
## Wiki
## Luanti Documentation
Some important development docs are found in the wiki: https://dev.luanti.org/
Some important development docs are found in the Luanti Documentation: https://docs.luanti.org/
Notable pages:
- [Releasing Luanti](https://dev.luanti.org/Releasing_Luanti)
- [Engine translations](https://dev.luanti.org/Translation#Maintaining_engine_translations)
- [Changelog](https://dev.luanti.org/Changelog)
- [Organisation](https://dev.luanti.org/Organisation)
- [Code style guidelines](https://dev.luanti.org/Code_style_guidelines)
- [Releasing Luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)
- [Engine translations](https://docs.luanti.org/for-creators/translation/)
- [Changelog](https://docs.luanti.org/about/changelog/)
- [Organisation](https://docs.luanti.org/for-engine-devs/organization/)
- [Code style guidelines](https://docs.luanti.org/for-engine-devs/code-style-guidelines/)
## In this folder
@ -23,4 +23,4 @@ Notable pages:
Oftentimes knowledge hasn't been written down (yet) and your best bet is to ask someone experienced and/or the core developers.
Feel free to join the [#minetest-dev IRC](https://wiki.luanti.org/IRC) and ask questions related to **engine development**.
Feel free to join the [#luanti-dev IRC](https://docs.luanti.org/about/irc/) and ask questions related to **engine development**.

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@ -37,7 +37,7 @@ Examples include
[general view distance](https://github.com/luanti-org/luanti/issues/7222).
This includes work on maintaining
[our Irrlicht fork](https://github.com/minetest/irrlicht), and switching to
[our Irrlicht fork](https://github.com/luanti-org/luanti/tree/master/irr), and switching to
alternative libraries to replace Irrlicht functionality as needed
### 2.2 Internal code refactoring

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@ -10,7 +10,7 @@ safely without breaking backwards compatibility.
* More information at <http://www.luanti.org/>
* Additional documentation: <https://docs.luanti.org/>
* (Unofficial) Minetest Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
* (Unofficial) Luanti Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
* Modding tools: <https://github.com/luanti-org/modtools>
Introduction

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@ -1,9 +1,9 @@
IrrlichtMt version 1.9
======================
IrrlichtMt is the 3D engine of [Minetest](https://github.com/minetest).
IrrlichtMt is the 3D engine of [Luanti](https://github.com/luanti-org).
It is based on the [Irrlicht Engine](https://irrlicht.sourceforge.io/) but is now developed independently.
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
It is intentionally not compatible to upstream and is planned to be eventually absorbed into Luanti.
Build
-----

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@ -158,10 +158,10 @@
<url type="homepage">https://www.luanti.org</url>
<url type="bugtracker">https://www.luanti.org/get-involved/#reporting-issues</url>
<url type="translate">https://dev.luanti.org/Translation/</url>
<url type="translate">https://docs.luanti.org/for-creators/translation/</url>
<url type="donation">https://www.luanti.org/get-involved/#donate</url>
<url type="faq">https://wiki.luanti.org/FAQ</url>
<url type="help">https://wiki.luanti.org</url>
<url type="faq">https://docs.luanti.org/about/faq</url>
<url type="help">https://docs.luanti.org</url>
<url type="vcs-browser">https://github.com/luanti-org/luanti</url>
<url type="contribute">https://www.luanti.org/get-involved</url>

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@ -4,11 +4,11 @@
<meta charset="utf-8">
<title>Luanti API documentation</title>
<link rel="canonical" href="https://api.minetest.netURL">
<meta http-equiv="refresh" content="0; url=https://api.minetest.netURL">
<link rel="canonical" href="https://api.luanti.orgURL">
<meta http-equiv="refresh" content="0; url=https://api.luanti.orgURL">
</head>
<body>
<h1>Redirecting&hellip;</h1>
<a href="https://api.minetest.netURL">Click here if you are not redirected.</a>
<a href="https://api.luanti.orgURL">Click here if you are not redirected.</a>
</body>
</html>

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@ -953,7 +953,7 @@ else()
set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros")
# Enable SSE for floating point math on 32-bit x86 by default
# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
# reasoning see luanti issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686)
if(IS_I686)

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@ -4285,7 +4285,7 @@ ModStorageDatabase *Server::openModStorageDatabase(const std::string &world_path
warningstream << "/!\\ You are using the old mod storage files backend. "
<< "This backend is deprecated and may be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
return openModStorageDatabase(backend, world_path, world_mt);
}

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@ -257,14 +257,14 @@ void ServerEnvironment::init()
warningstream << "/!\\ You are using old player file backend. "
<< "This backend is deprecated and will be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
}
if (auth_backend_name == "files") {
warningstream << "/!\\ You are using old auth file backend. "
<< "This backend is deprecated and will be removed in a future release /!\\"
<< std::endl << "Switching to SQLite3 is advised, "
<< "please read https://wiki.luanti.org/Database_backends." << std::endl;
<< "please read https://docs.luanti.org/for-server-hosts/database-backends." << std::endl;
}
m_player_database = openPlayerDatabase(player_backend_name, world_path, conf);