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Handle LuaErrors in Lua -> C++ calls on LuaJIT
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parent
38d112033b
commit
49cec3f782
18 changed files with 113 additions and 134 deletions
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@ -33,7 +33,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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getAuthHandler();
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lua_getfield(L, -1, "get_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing get_auth");
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throw LuaError(NULL, "Authentication handler missing get_auth");
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lua_pushstring(L, playername.c_str());
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if(lua_pcall(L, 1, 1, errorhandler))
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scriptError();
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@ -48,13 +48,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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std::string password;
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bool found = getstringfield(L, -1, "password", password);
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if(!found)
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throw LuaError(L, "Authentication handler didn't return password");
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throw LuaError(NULL, "Authentication handler didn't return password");
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if(dst_password)
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*dst_password = password;
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lua_getfield(L, -1, "privileges");
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if(!lua_istable(L, -1))
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throw LuaError(L, "Authentication handler didn't return privilege table");
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throw LuaError(NULL, "Authentication handler didn't return privilege table");
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if(dst_privs)
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readPrivileges(-1, *dst_privs);
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lua_pop(L, 1);
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@ -74,7 +74,7 @@ void ScriptApiServer::getAuthHandler()
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}
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lua_remove(L, -2); // Remove minetest
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if(lua_type(L, -1) != LUA_TTABLE)
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throw LuaError(L, "Authentication handler table not valid");
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throw LuaError(NULL, "Authentication handler table not valid");
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}
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void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
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@ -108,7 +108,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
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lua_getfield(L, -1, "create_auth");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing create_auth");
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throw LuaError(NULL, "Authentication handler missing create_auth");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 0, errorhandler))
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@ -128,7 +128,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
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lua_getfield(L, -1, "set_password");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing set_password");
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throw LuaError(NULL, "Authentication handler missing set_password");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 1, errorhandler))
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