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Handle LuaErrors in Lua -> C++ calls on LuaJIT
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parent
38d112033b
commit
49cec3f782
18 changed files with 113 additions and 134 deletions
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@ -54,7 +54,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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if(lua_pcall(L, 7, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_move should return a number");
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throw LuaError(NULL, "allow_move should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -86,7 +86,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_put should return a number");
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throw LuaError(NULL, "allow_put should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -118,7 +118,7 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_take should return a number");
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throw LuaError(NULL, "allow_take should return a number");
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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