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Handle LuaErrors in Lua -> C++ calls on LuaJIT
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18 changed files with 113 additions and 134 deletions
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@ -66,6 +66,7 @@ enum RunCallbacksMode
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std::string script_get_backtrace(lua_State *L);
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int script_error_handler(lua_State *L);
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int script_exception_wrapper(lua_State *L, lua_CFunction f);
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void script_error(lua_State *L);
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void script_run_callbacks(lua_State *L, int nargs,
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RunCallbacksMode mode);
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