From 2fe3992d1826c0bc85d63786f6a19faf905dfc3c Mon Sep 17 00:00:00 2001 From: Zughy <63455151+Zughy@users.noreply.github.com> Date: Fri, 5 Sep 2025 00:28:37 +0200 Subject: [PATCH 1/3] Update direction.md --- doc/direction.md | 47 +++++++++++++++++++---------------------------- 1 file changed, 19 insertions(+), 28 deletions(-) diff --git a/doc/direction.md b/doc/direction.md index 4119f7d8fc..03cf13cf1c 100644 --- a/doc/direction.md +++ b/doc/direction.md @@ -16,35 +16,35 @@ These are the current medium-term goals for Luanti development, in no particular order. These goals were created from the top points in a -[roadmap brainstorm](https://github.com/luanti-org/luanti/issues/10461). -This should be reviewed approximately yearly, or when goals are achieved. +[roadmap brainstorm](https://github.com/luanti-org/luanti/issues/16162). +This is reviewed approximately every two years. Pull requests that address one of these goals will be labeled as "Roadmap". PRs that are not on the roadmap will be closed unless they receive a concept -approval within a month, issues can be used for preapproval. -Bug fixes are exempt for this, and are always accepted and prioritized. +approval within a month. Issues can be used for preapproval. +Bug fixes are exempt from this, and are always accepted and prioritized. See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info. -### 2.1 Rendering/Graphics improvements +### 2.1 SSCSM -The priority is fixing the issues, performance, and general correctness. -Once that is done, fancier features can be worked on, such as water shaders, -shadows, and improved lighting. +Server-Sent Client-side Modding has been a long requested feature, as it +allows game developers to highly expand the tools for their creations. +Implementing SSCSM also brings more dehardcoding, also allowing us to improve +the overall performances of the engine. -Examples include -[transparency sorting](https://github.com/luanti-org/luanti/issues/95), -[particle performance](https://github.com/luanti-org/luanti/issues/1414), -[general view distance](https://github.com/luanti-org/luanti/issues/7222). +Instead of focusing on short-term solutions that will inevitably lead to more +technical debt to deal with, SSCSM paves the way for a cleaner architecture +designed to stay. -This includes work on maintaining -[our Irrlicht fork](https://github.com/luanti-org/luanti/tree/master/irr), and switching to -alternative libraries to replace Irrlicht functionality as needed +### 2.2 Input Handling -### 2.2 Internal code refactoring +Luanti keys are currently limited to a small subset, not allowing game developers +to map the majority of the keys a device usually offers. This limits the possibilities +of game creators, forcing them to either implement a workaround or, worse, forget +about it. -To ensure sustainable development, Luanti's code needs to be -[refactored and improved](https://github.com/luanti-org/luanti/pulls?q=is%3Aopen+sort%3Aupdated-desc+label%3A%22Code+quality%22). -This will remove code rot and allow for more efficient development. +Using a gamepad also represents a known issue in Luanti, as some devices might not +work at all or result in an uncomfortable user experience. ### 2.3 UI Improvements @@ -55,15 +55,6 @@ be a replacement for HUDs, allowing for a unified API. A [new mainmenu](https://github.com/luanti-org/luanti/issues/6733) is needed to improve user experience. First impressions matter, and the current main menu doesn't do a very good job at selling Luanti or explaining what it is. -A new main menu should promote games to users, allowing Minetest Game to no -longer be bundled by default. The UI code is undergoing rapid changes, so it is especially important to make an issue for any large changes before spending lots of time. - -### 2.4 Object and entity improvements - -There are still a significant number of issues with objects. -Collisions, -[performance](https://github.com/luanti-org/luanti/issues/6453), -API convenience, and discrepancies between players and entities. From c9238152a4528df6fd1b1a99964745f733d4e487 Mon Sep 17 00:00:00 2001 From: Zughy <63455151+Zughy@users.noreply.github.com> Date: Fri, 5 Sep 2025 00:38:11 +0200 Subject: [PATCH 2/3] Wording? --- doc/direction.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/direction.md b/doc/direction.md index 03cf13cf1c..d90de34b8f 100644 --- a/doc/direction.md +++ b/doc/direction.md @@ -29,8 +29,8 @@ See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info. Server-Sent Client-side Modding has been a long requested feature, as it allows game developers to highly expand the tools for their creations. -Implementing SSCSM also brings more dehardcoding, also allowing us to improve -the overall performances of the engine. +Implementing SSCSM also means to feature more dehardcoding, furthermore +allowing us to improve the overall performances of the engine. Instead of focusing on short-term solutions that will inevitably lead to more technical debt to deal with, SSCSM paves the way for a cleaner architecture From 84c345cd562dff19525e7b8c59eab987f08bd1e5 Mon Sep 17 00:00:00 2001 From: Zughy <63455151+Zughy@users.noreply.github.com> Date: Fri, 5 Sep 2025 00:41:04 +0200 Subject: [PATCH 3/3] whitespace --- doc/direction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/direction.md b/doc/direction.md index d90de34b8f..07bb04cd22 100644 --- a/doc/direction.md +++ b/doc/direction.md @@ -30,7 +30,7 @@ See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info. Server-Sent Client-side Modding has been a long requested feature, as it allows game developers to highly expand the tools for their creations. Implementing SSCSM also means to feature more dehardcoding, furthermore -allowing us to improve the overall performances of the engine. +allowing us to improve the overall performances of the engine. Instead of focusing on short-term solutions that will inevitably lead to more technical debt to deal with, SSCSM paves the way for a cleaner architecture