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Don't apply player movement cheat detection in singleplayer

This commit is contained in:
Perttu Ahola 2012-04-01 13:19:50 +03:00
parent 8ecfd88d92
commit 491287c0af
3 changed files with 55 additions and 46 deletions

View file

@ -4323,7 +4323,8 @@ void Server::reportPrivsModified(const std::string &name)
return;
SendPlayerPrivileges(player->peer_id);
player->getPlayerSAO()->updatePrivileges(
getPlayerEffectivePrivs(name));
getPlayerEffectivePrivs(name),
isSingleplayer());
}
}
@ -4527,7 +4528,8 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
Create a new player active object
*/
PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
getPlayerEffectivePrivs(player->getName()));
getPlayerEffectivePrivs(player->getName()),
isSingleplayer());
/* Add object to environment */
m_env->addActiveObject(playersao);