1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Mapgen: Add propagate_shadow bool to calcLighting

To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
This commit is contained in:
paramat 2015-12-02 03:28:03 +00:00
parent a78dd7f2b6
commit 49073ba2c3
7 changed files with 34 additions and 44 deletions

View file

@ -35,6 +35,7 @@ class MapgenSinglenode : public Mapgen {
public:
u32 flags;
content_t c_node;
u8 set_light;
MapgenSinglenode(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenSinglenode();