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refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
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11 changed files with 38 additions and 46 deletions
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@ -1435,9 +1435,7 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o
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}
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}
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void NodeDefManager::updateTextures(IGameDef *gamedef,
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void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
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void *progress_callback_args)
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void NodeDefManager::updateTextures(IGameDef *gamedef, void *progress_callback_args)
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{
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#ifndef SERVER
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infostream << "NodeDefManager::updateTextures(): Updating "
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@ -1456,7 +1454,7 @@ void NodeDefManager::updateTextures(IGameDef *gamedef,
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for (u32 i = 0; i < size; i++) {
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ContentFeatures *f = &(m_content_features[i]);
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f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
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progress_callback(progress_callback_args, i, size);
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client->showUpdateProgressTexture(progress_callback_args, i, size);
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}
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#endif
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}
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