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refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton

This commit is contained in:
Loic Blot 2021-04-29 20:38:35 +02:00 committed by Loïc Blot
parent a93712458b
commit 48d5abd5be
11 changed files with 38 additions and 46 deletions

View file

@ -2047,8 +2047,8 @@ void Game::openInventory()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
auto *&formspec = m_game_ui->updateFormspec("");
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
txt_dst, client->getFormspecPrepend(), sound);
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
@ -2626,8 +2626,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
GUIFormSpecMenu::create(formspec, client, &input->joystick,
fs_src, txt_dst, client->getFormspecPrepend(), sound);
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
}
delete event->show_formspec.formspec;
@ -2639,8 +2639,8 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
fs_src, txt_dst, client->getFormspecPrepend(), sound);
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@ -3332,8 +3332,8 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
auto *&formspec = m_game_ui->updateFormspec("");
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
txt_dst, client->getFormspecPrepend(), sound);
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
return false;
@ -4082,8 +4082,8 @@ void Game::showDeathFormspec()
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
auto *&formspec = m_game_ui->getFormspecGUI();
GUIFormSpecMenu::create(formspec, client, &input->joystick,
fs_src, txt_dst, client->getFormspecPrepend(), sound);
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFocus("btn_respawn");
}
@ -4216,8 +4216,8 @@ void Game::showPauseMenu()
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
auto *&formspec = m_game_ui->getFormspecGUI();
GUIFormSpecMenu::create(formspec, client, &input->joystick,
fs_src, txt_dst, client->getFormspecPrepend(), sound);
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
formspec->setFocus("btn_continue");
formspec->doPause = true;