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Avoid cloud jump when switching between mainmenu and loading screen (#15163)

... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
This commit is contained in:
grorp 2024-09-16 10:16:27 +02:00 committed by GitHub
parent 4aec4fbe6f
commit 47f199e6cb
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GPG key ID: B5690EEEBB952194
5 changed files with 12 additions and 52 deletions

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@ -28,11 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include <cmath>
// Menu clouds are created later
class Clouds;
Clouds *g_menuclouds = NULL;
scene::ISceneManager *g_menucloudsmgr = NULL;
scene::ISceneManager *g_menucloudsmgr = nullptr;
Clouds *g_menuclouds = nullptr;
// Constant for now
static constexpr const float cloud_size = BS * 64.0f;
@ -49,9 +47,8 @@ Clouds::Clouds(scene::ISceneManager* mgr, IShaderSource *ssrc,
scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
m_seed(seed)
{
assert(ssrc);
m_enable_shaders = g_settings->getBool("enable_shaders");
// menu clouds use shader-less clouds for simplicity (ssrc == NULL)
m_enable_shaders = m_enable_shaders && ssrc;
m_material.Lighting = false;
m_material.BackfaceCulling = true;