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Split CIndexBuffer from CMeshBuffer

This commit is contained in:
sfan5 2024-08-27 17:40:29 +02:00
parent 5d6e15bc49
commit 47e4c33a50
13 changed files with 197 additions and 104 deletions

View file

@ -1358,11 +1358,8 @@ video::SMaterial &ClientMap::DrawDescriptor::getMaterial()
u32 ClientMap::DrawDescriptor::draw(video::IVideoDriver* driver)
{
if (m_use_partial_buffer) {
m_partial_buffer->beforeDraw();
driver->drawMeshBuffer(m_partial_buffer->getBuffer());
auto count = m_partial_buffer->getBuffer()->getVertexCount();
m_partial_buffer->afterDraw();
return count;
m_partial_buffer->draw(driver);
return m_partial_buffer->getBuffer()->getVertexCount();
} else {
driver->drawMeshBuffer(m_buffer);
return m_buffer->getVertexCount();

View file

@ -179,6 +179,7 @@ void Clouds::updateMesh()
auto *mb = m_meshbuffer.get();
auto &vertices = mb->Vertices->Data;
auto &indices = mb->Indices->Data;
{
const u32 vertex_count = num_faces_to_draw * 16 * m_cloud_radius_i * m_cloud_radius_i;
const u32 quad_count = vertex_count / 4;
@ -186,7 +187,7 @@ void Clouds::updateMesh()
// reserve memory
vertices.reserve(vertex_count);
mb->Indices.reserve(index_count);
indices.reserve(index_count);
}
#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
@ -323,18 +324,18 @@ void Clouds::updateMesh()
const u32 index_count = quad_count * 6;
// rewrite index array as needed
if (mb->getIndexCount() > index_count) {
mb->Indices.resize(index_count);
indices.resize(index_count);
mb->setDirty(scene::EBT_INDEX);
} else if (mb->getIndexCount() < index_count) {
const u32 start = mb->getIndexCount() / 6;
assert(start * 6 == mb->getIndexCount());
for (u32 k = start; k < quad_count; k++) {
mb->Indices.push_back(4 * k + 0);
mb->Indices.push_back(4 * k + 1);
mb->Indices.push_back(4 * k + 2);
mb->Indices.push_back(4 * k + 2);
mb->Indices.push_back(4 * k + 3);
mb->Indices.push_back(4 * k + 0);
indices.push_back(4 * k + 0);
indices.push_back(4 * k + 1);
indices.push_back(4 * k + 2);
indices.push_back(4 * k + 2);
indices.push_back(4 * k + 3);
indices.push_back(4 * k + 0);
}
mb->setDirty(scene::EBT_INDEX);
}

View file

@ -135,8 +135,9 @@ Hud::Hud(Client *client, LocalPlayer *player,
// Prepare mesh for compass drawing
auto &b = m_rotation_mesh_buffer;
auto &vertices = b.Vertices->Data;
auto &indices = b.Indices->Data;
vertices.resize(4);
b.Indices.resize(6);
indices.resize(6);
video::SColor white(255, 255, 255, 255);
v3f normal(0.f, 0.f, 1.f);
@ -146,12 +147,12 @@ Hud::Hud(Client *client, LocalPlayer *player,
vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f));
vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
b.Indices[0] = 0;
b.Indices[1] = 1;
b.Indices[2] = 2;
b.Indices[3] = 2;
b.Indices[4] = 3;
b.Indices[5] = 0;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 2;
indices[4] = 3;
indices[5] = 0;
b.getMaterial().Lighting = false;
b.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;

View file

@ -592,17 +592,14 @@ void MapBlockBspTree::traverse(s32 node, v3f viewpoint, std::vector<s32> &output
PartialMeshBuffer
*/
void PartialMeshBuffer::beforeDraw() const
void PartialMeshBuffer::draw(video::IVideoDriver *driver) const
{
// Patch the indexes in the mesh buffer before draw
m_buffer->Indices = std::move(m_vertex_indexes);
m_buffer->setDirty(scene::EBT_INDEX);
}
void PartialMeshBuffer::afterDraw() const
{
// Take the data back
m_vertex_indexes = std::move(m_buffer->Indices);
// Swap out the index buffer before drawing the mesh
auto *old = m_buffer->Indices;
m_buffer->Indices = m_indices.get();
m_buffer->setDirty(scene::EBT_INDEX); // TODO remove
driver->drawMeshBuffer(m_buffer);
m_buffer->Indices = old;
}
/*
@ -789,6 +786,7 @@ MapBlockMesh::MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offs
}
// Transparent parts have changing indices
// TODO: remove
for (auto &it : m_transparent_triangles)
it.buffer->setHardwareMappingHint(scene::EHM_STREAM, scene::EBT_INDEX);

View file

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "irr_ptr.h"
#include "util/numeric.h"
#include "client/tile.h"
#include "voxel.h"
@ -145,25 +146,24 @@ private:
* Attach alternate `Indices` to an existing mesh buffer, to make it possible to use different
* indices with the same vertex buffer.
*
* Irrlicht does not currently support this: `CMeshBuffer` ties together a single vertex buffer
* and a single index buffer. There's no way to share these between mesh buffers.
*
*/
class PartialMeshBuffer
{
public:
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indexes) :
m_buffer(buffer), m_vertex_indexes(std::move(vertex_indexes))
{}
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indices) :
m_buffer(buffer)
{
m_indices.reset(new scene::SIndexBuffer());
m_indices->Data = std::move(vertex_indices);
}
scene::IMeshBuffer *getBuffer() const { return m_buffer; }
const std::vector<u16> &getVertexIndexes() const { return m_vertex_indexes; }
void beforeDraw() const;
void afterDraw() const;
void draw(video::IVideoDriver *driver) const;
private:
scene::SMeshBuffer *m_buffer;
mutable std::vector<u16> m_vertex_indexes;
irr_ptr<scene::SIndexBuffer> m_indices;
};
/*

View file

@ -556,8 +556,9 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
{
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
auto &vertices = buf->Vertices->Data;
auto &indices = buf->Indices->Data;
vertices.resize(4);
buf->Indices.resize(6);
indices.resize(6);
static const video::SColor c(255, 255, 255, 255);
vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
@ -565,12 +566,12 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
buf->Indices[0] = 0;
buf->Indices[1] = 1;
buf->Indices[2] = 2;
buf->Indices[3] = 2;
buf->Indices[4] = 3;
buf->Indices[5] = 0;
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 2;
indices[4] = 3;
indices[5] = 0;
buf->setHardwareMappingHint(scene::EHM_STATIC);
return buf;

View file

@ -831,8 +831,9 @@ void Sky::updateStars()
m_star_params.count = 0x4000;
}
auto &vertices = m_stars->Vertices->Data;
auto &indices = m_stars->Indices->Data;
vertices.reserve(4 * m_star_params.count);
m_stars->Indices.reserve(6 * m_star_params.count);
indices.reserve(6 * m_star_params.count);
video::SColor fallback_color = m_star_params.starcolor; // used on GLES 2 “without shaders”
PcgRandom rgen(m_seed);
@ -859,12 +860,12 @@ void Sky::updateStars()
vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {}));
}
for (u16 i = 0; i < m_star_params.count; i++) {
m_stars->Indices.push_back(i * 4 + 0);
m_stars->Indices.push_back(i * 4 + 1);
m_stars->Indices.push_back(i * 4 + 2);
m_stars->Indices.push_back(i * 4 + 2);
m_stars->Indices.push_back(i * 4 + 3);
m_stars->Indices.push_back(i * 4 + 0);
indices.push_back(i * 4 + 0);
indices.push_back(i * 4 + 1);
indices.push_back(i * 4 + 2);
indices.push_back(i * 4 + 2);
indices.push_back(i * 4 + 3);
indices.push_back(i * 4 + 0);
}
m_stars->setHardwareMappingHint(scene::EHM_STATIC);
}