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Add support for per-player FOV overrides and multipliers
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parent
5c9983400f
commit
47da640d77
13 changed files with 168 additions and 62 deletions
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@ -336,6 +336,7 @@ public:
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void SendInventory(PlayerSAO *playerSAO, bool incremental);
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void SendMovePlayer(session_t peer_id);
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void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
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void SendPlayerFov(session_t peer_id);
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void sendDetachedInventories(session_t peer_id, bool incremental);
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@ -515,7 +516,6 @@ private:
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/*
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Variables
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*/
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// World directory
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std::string m_path_world;
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// Subgame specification
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@ -575,7 +575,6 @@ private:
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/*
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Threads
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*/
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// A buffer for time steps
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// step() increments and AsyncRunStep() run by m_thread reads it.
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float m_step_dtime = 0.0f;
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@ -590,14 +589,14 @@ private:
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/*
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Time related stuff
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*/
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// Timer for sending time of day over network
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float m_time_of_day_send_timer = 0.0f;
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// Uptime of server in seconds
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MutexedVariable<double> m_uptime;
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/*
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Client interface
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*/
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Client interface
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*/
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ClientInterface m_clients;
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/*
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