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Schematics: Refactor NodeResolver and add NodeResolveMethod

NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
This commit is contained in:
kwolekr 2015-04-16 04:12:26 -04:00
parent 0c634a9719
commit 479f38973e
17 changed files with 493 additions and 458 deletions

View file

@ -227,24 +227,28 @@ std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
return boxes;
}
bool read_stringlist(lua_State *L, int index, std::vector<const char *> &result)
size_t read_stringlist(lua_State *L, int index, std::vector<std::string> *result)
{
if (index < 0)
index = lua_gettop(L) + 1 + index;
size_t num_strings = 0;
if (lua_istable(L, index)) {
lua_pushnil(L);
while (lua_next(L, index)) {
if (lua_isstring(L, -1))
result.push_back(lua_tostring(L, -1));
if (lua_isstring(L, -1)) {
result->push_back(lua_tostring(L, -1));
num_strings++;
}
lua_pop(L, 1);
}
} else if (lua_isstring(L, index)) {
result.push_back(lua_tostring(L, index));
} else {
return false;
result->push_back(lua_tostring(L, index));
num_strings++;
}
return true;
return num_strings;
}
/*
@ -307,15 +311,15 @@ bool getboolfield(lua_State *L, int table,
return got;
}
bool getstringlistfield(lua_State *L, int table, const char *fieldname,
std::vector<const char *> &result)
size_t getstringlistfield(lua_State *L, int table, const char *fieldname,
std::vector<std::string> *result)
{
lua_getfield(L, table, fieldname);
bool got = read_stringlist(L, -1, result);
size_t num_strings_read = read_stringlist(L, -1, result);
lua_pop(L, 1);
return got;
return num_strings_read;
}
std::string checkstringfield(lua_State *L, int table,