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actually load the code, and make it not crash
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14 changed files with 82 additions and 37 deletions
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@ -76,6 +76,9 @@ elseif INIT == "async_game" then
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dofile(asyncpath .. "game.lua")
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elseif INIT == "client" then
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dofile(scriptdir .. "client" .. DIR_DELIM .. "init.lua")
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elseif INIT == "sscsm" then
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-- FIXME: different branch for sscsm_server
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dofile(scriptdir .. "sscsm_client" .. DIR_DELIM .. "init.lua")
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elseif INIT == "emerge" then
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dofile(scriptdir .. "emerge" .. DIR_DELIM .. "init.lua")
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elseif INIT == "pause_menu" then
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