mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Implement polygon offset in GL3 driver
This commit is contained in:
parent
5b14c03301
commit
4774e65ed9
2 changed files with 12 additions and 6 deletions
|
@ -1313,7 +1313,17 @@ void COpenGL3DriverBase::setBasicRenderStates(const SMaterial &material, const S
|
|||
getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
|
||||
}
|
||||
|
||||
// TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
|
||||
// Polygon Offset
|
||||
if (resetAllRenderStates ||
|
||||
lastmaterial.PolygonOffsetDepthBias != material.PolygonOffsetDepthBias ||
|
||||
lastmaterial.PolygonOffsetSlopeScale != material.PolygonOffsetSlopeScale) {
|
||||
if (material.PolygonOffsetDepthBias || material.PolygonOffsetSlopeScale) {
|
||||
GL.Enable(GL.POLYGON_OFFSET_FILL);
|
||||
GL.PolygonOffset(material.PolygonOffsetSlopeScale, material.PolygonOffsetDepthBias);
|
||||
} else {
|
||||
GL.Disable(GL.POLYGON_OFFSET_FILL);
|
||||
}
|
||||
}
|
||||
|
||||
if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
|
||||
GL.LineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue