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Value copy / allocation optimizations mostly in server, SAO and serialize code

This commit is contained in:
sfan5 2020-05-26 17:38:31 +02:00
parent 2fd5f38c45
commit 471e567657
16 changed files with 52 additions and 64 deletions

View file

@ -223,8 +223,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
m_properties_sent = true;
std::string str = getPropertyPacket();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
m_messages_out.emplace(getId(), true, str);
m_env->getScriptIface()->player_event(this, "properties_changed");
}
@ -324,10 +323,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!m_attachment_sent) {
m_attachment_sent = true;
std::string str = generateUpdateAttachmentCommand();
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand());
}
}