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Implement support for array textures in GL driver
note: feature detection was not implemented in the legacy driver, but the code itself probably works.
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14 changed files with 111 additions and 72 deletions
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@ -326,9 +326,7 @@ private:
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//! inits the parts of the open gl driver used on all platforms
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bool genericDriverInit();
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ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override;
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ITexture *createDeviceDependentTextureCubemap(const io::path &name, const std::vector<IImage *> &image) override;
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ITexture *createDeviceDependentTexture(const io::path &name, E_TEXTURE_TYPE type, const std::vector<IImage*> &images) override;
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//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
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inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4 &m);
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