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Fading soungs: Fix client crash on older servers
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1 changed files with 1 additions and 1 deletions
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@ -780,7 +780,7 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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try {
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*pkt >> fade;
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} catch (SerializationError &e) {};
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} catch (PacketError &e) {};
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// Start playing
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int client_id = -1;
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