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Devtest: Rename soundstuff init.lua
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local simple_nodes = {
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footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png", "Plays sound when you step on it" },
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dig = { "Dig Sound Node", "soundstuff_node_dig.png", "Plays sound when you dig it" },
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dug = { "Dug Sound Node", "soundstuff_node_dug.png", "Plays sound when you've dug it" },
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place = { "Place Sound Node", "soundstuff_node_place.png", "Plays sound when you place it" },
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place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png", "Plays sound when you try to place it but failed" },
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}
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for k,v in pairs(simple_nodes) do
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minetest.register_node("soundstuff:"..k, {
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description = v[1].."\n"..v[3],
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tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]},
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groups = {dig_immediate=2},
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sounds = {
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[k] = { name = "soundstuff_mono", gain = 1.0 },
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}
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})
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end
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minetest.register_node("soundstuff:place_failed_attached", {
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description = "Attached Place Failed Sound Node".."\n"..
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"Attached to the floor; plays a sound when you try to place it but failed",
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tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"},
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groups = {dig_immediate=2, attached_node=1},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = { type = "fixed", fixed = {
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{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
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{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
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}},
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sounds = {
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place_failed = { name = "soundstuff_mono", gain = 1.0 },
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},
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})
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minetest.register_node("soundstuff:fall", {
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description = "Fall Sound Node".."\n"..
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"Falls and plays sound if node below is gone",
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tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
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groups = {dig_immediate=2, falling_node=1},
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sounds = {
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fall = { name = "soundstuff_mono", gain = 1.0 },
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}
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})
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minetest.register_node("soundstuff:fall_attached", {
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description = "Attached Fall Sound Node".."\n"..
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"Drops as item and plays sound if node below is gone",
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tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
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groups = {dig_immediate=2, attached_node=1},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = { type = "fixed", fixed = {
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{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
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{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
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}},
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sounds = {
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fall = { name = "soundstuff_mono", gain = 1.0 },
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}
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})
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minetest.register_node("soundstuff:footstep_liquid", {
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description = "Liquid Footstep Sound Node".."\n"..
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"Plays sound when moving inside it; swimmable",
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drawtype = "liquid",
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tiles = {
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"soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
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},
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special_tiles = {
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{name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
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backface_culling = false},
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{name = "soundstuff_node_sound.png^[colorize:#0000FF:127^[opacity:190",
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backface_culling = true},
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},
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liquids_pointable = true,
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liquidtype = "source",
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liquid_alternative_flowing = "soundstuff:footstep_liquid",
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liquid_alternative_source = "soundstuff:footstep_liquid",
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liquid_renewable = false,
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liquid_range = 0,
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liquid_viscosity = 0,
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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post_effect_color = {a = 64, r = 0, g = 0, b = 200},
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sounds = {
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footstep = { name = "soundstuff_mono", gain = 1.0 },
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}
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})
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minetest.register_node("soundstuff:footstep_climbable", {
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description = "Climbable Footstep Sound Node".."\n"..
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"Plays sound when moving inside it; can climb up and down here",
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drawtype = "allfaces",
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tiles = {
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"soundstuff_node_climbable.png",
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},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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climbable = true,
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is_ground_content = false,
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groups = { dig_immediate = 2 },
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sounds = {
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footstep = { name = "soundstuff_mono", gain = 1.0 },
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}
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})
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minetest.register_craftitem("soundstuff:eat", {
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description = "Eat Sound Item".."\n"..
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"Makes a sound when 'eaten' (with punch key)",
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inventory_image = "soundstuff_eat.png",
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on_use = minetest.item_eat(0),
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sound = {
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eat = { name = "soundstuff_mono", gain = 1.0 },
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}
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})
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minetest.register_tool("soundstuff:breaks", {
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description = "Break Sound Tool".."\n"..
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"Digs cracky=3 and more".."\n"..
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"Makes a sound when it breaks",
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inventory_image = "soundstuff_node_dug.png",
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sound = {
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breaks = { name = "soundstuff_mono", gain = 1.0 },
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},
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
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},
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},
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})
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minetest.register_tool("soundstuff:punch_use", {
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description = "Punch Use Sound Tool\n"..
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"Digs cracky=3 and more\n"..
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"Makes a sound when used on node or entity",
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inventory_image = "soundstuff_node_dig.png",
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sound = {
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punch_use = { name = "soundstuff_mono", gain = 1.0 },
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},
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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choppy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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snappy={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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crumbly={times={[2]=2.00, [3]=1.20}, uses=0, maxlevel=0},
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},
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},
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})
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minetest.register_tool("soundstuff:punch_use_air", {
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description = "Punch Use (Air) Sound Tool\n"..
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"Makes a sound when used pointing at nothing",
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inventory_image = "soundstuff_node_dig.png",
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sound = {
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punch_use_air = { name = "soundstuff_mono", gain = 1.0 },
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},
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})
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-- Plays sound repeatedly
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minetest.register_node("soundstuff:positional", {
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description = "Positional Sound Node".."\n"..
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"Repeatedly plays a sound at the node location",
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(0)
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end,
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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local dist = node.param2
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if dist == 0 then
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dist = nil
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end
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minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist })
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local timer = minetest.get_node_timer(pos)
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timer:start(0.7)
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end,
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on_rightclick = function(pos, node, clicker)
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node.param2 = (node.param2 + 1) % 64
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minetest.set_node(pos, node)
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if clicker and clicker:is_player() then
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local dist = node.param2
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local diststr
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if dist == 0 then
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diststr = "<default>"
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else
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diststr = tostring(dist)
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end
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minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr)
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end
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end,
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groups = { dig_immediate = 2 },
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tiles = { "soundstuff_node_sound.png" },
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})
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