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Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)

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Paramat 2019-09-08 17:51:34 +01:00 committed by GitHub
parent e97cbcf34d
commit 4682c7be5d
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 5 additions and 11 deletions

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@ -86,8 +86,6 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
//TimeTaker t("gen dungeons");
static const bool preserve_ignore = !g_settings->getBool("projecting_dungeons");
this->vm = vm;
this->blockseed = bseed;
random.seed(bseed + 2);
@ -96,9 +94,10 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
if (dp.only_in_ground) {
// Set all air and liquid drawtypes to be untouchable to make dungeons
// open to air and liquids.
// Optionally set ignore to be untouchable to prevent projecting dungeons.
// Set all air and liquid drawtypes to be untouchable to make dungeons generate
// in ground only.
// Set 'ignore' to be untouchable to prevent generation in ungenerated neighbor
// mapchunks, to avoid dungeon rooms generating outside ground.
// Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
// to avoid dungeons that generate out beyond the edge of a mapchunk destroying
// nodes added by mods in 'register_on_generated()'.
@ -109,8 +108,7 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
content_t c = vm->m_data[i].getContent();
NodeDrawType dtype = ndef->get(c).drawtype;
if (dtype == NDT_AIRLIKE || dtype == NDT_LIQUID ||
(preserve_ignore && c == CONTENT_IGNORE) ||
!ndef->get(c).is_ground_content)
c == CONTENT_IGNORE || !ndef->get(c).is_ground_content)
vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
i++;
}