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Add a Lua call to do damages / heals
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3 changed files with 45 additions and 3 deletions
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@ -2336,6 +2336,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `right_click(clicker)`; `clicker` is another `ObjectRef`
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* `get_hp()`: returns number of hitpoints (2 * number of hearts)
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* `set_hp(hp)`: set number of hitpoints (2 * number of hearts)
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* `apply_damage(damage)`: set amount of damage to object. If damage < 0, heal the target
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* `get_inventory()`: returns an `InvRef`
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* `get_wield_list()`: returns the name of the inventory list the wielded item is in
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* `get_wield_index()`: returns the index of the wielded item
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