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Rename hud_elem_type
to type
(#14065)
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8 changed files with 45 additions and 15 deletions
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@ -5278,6 +5278,8 @@ Utilities
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-- liquid_fluidity, liquid_fluidity_smooth, liquid_sink,
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-- acceleration_default, acceleration_air (5.8.0)
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physics_overrides_v2 = true,
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-- In HUD definitions the field `type` is used and `hud_elem_type` is deprecated (5.9.0)
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hud_def_type_field = true,
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}
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```
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@ -7790,7 +7792,7 @@ child will follow movement and rotation of that bone.
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* `hud_change(id, stat, value)`: change a value of a previously added HUD
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element.
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* `stat` supports the same keys as in the hud definition table except for
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`"hud_elem_type"`.
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`"type"` (or the deprecated `"hud_elem_type"`).
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* `hud_get(id)`: gets the HUD element definition structure of the specified ID
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* `hud_set_flags(flags)`: sets specified HUD flags of player.
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* `flags`: A table with the following fields set to boolean values
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@ -10050,9 +10052,14 @@ Used by `ObjectRef:hud_add`. Returned by `ObjectRef:hud_get`.
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```lua
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{
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hud_elem_type = "image",
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type = "image",
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-- Type of element, can be "image", "text", "statbar", "inventory",
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-- "waypoint", "image_waypoint", "compass" or "minimap"
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-- If undefined "text" will be used.
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hud_elem_type = "image",
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-- Deprecated, same as `type`.
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-- In case both are specified `type` will be used.
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position = {x=0.5, y=0.5},
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-- Top left corner position of element
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