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Some inventory const-ification

This commit is contained in:
Giuseppe Bilotta 2011-08-10 11:38:49 +02:00
parent c007d8219e
commit 467b3cf4c1
3 changed files with 52 additions and 35 deletions

View file

@ -139,12 +139,12 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
MaterialItem
*/
bool MaterialItem::isCookable()
bool MaterialItem::isCookable() const
{
return item_material_is_cookable(m_content);
}
InventoryItem *MaterialItem::createCookResult()
InventoryItem *MaterialItem::createCookResult() const
{
return item_material_create_cook_result(m_content);
}
@ -176,7 +176,7 @@ ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos
return InventoryItem::createSAO(env, id, pos);
}
u16 CraftItem::getDropCount()
u16 CraftItem::getDropCount() const
{
// Special cases
s16 dc = item_craft_get_drop_count(m_subname);
@ -186,12 +186,12 @@ u16 CraftItem::getDropCount()
return InventoryItem::getDropCount();
}
bool CraftItem::isCookable()
bool CraftItem::isCookable() const
{
return item_craft_is_cookable(m_subname);
}
InventoryItem *CraftItem::createCookResult()
InventoryItem *CraftItem::createCookResult() const
{
return item_craft_create_cook_result(m_subname);
}
@ -416,7 +416,7 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
return *this;
}
std::string InventoryList::getName()
const std::string &InventoryList::getName() const
{
return m_name;
}
@ -443,6 +443,13 @@ u32 InventoryList::getFreeSlots()
return getSize() - getUsedSlots();
}
const InventoryItem * InventoryList::getItem(u32 i) const
{
if(i > m_items.size() - 1)
return NULL;
return m_items[i];
}
InventoryItem * InventoryList::getItem(u32 i)
{
if(i > m_items.size() - 1)
@ -545,7 +552,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
{
// If it is an empty position, it's an easy job.
InventoryItem *to_item = getItem(i);
const InventoryItem *to_item = getItem(i);
if(to_item == NULL)
{
return true;
@ -736,7 +743,15 @@ InventoryList * Inventory::getList(const std::string &name)
return m_lists[i];
}
s32 Inventory::getListIndex(const std::string &name)
const InventoryList * Inventory::getList(const std::string &name) const
{
s32 i = getListIndex(name);
if(i == -1)
return NULL;
return m_lists[i];
}
const s32 Inventory::getListIndex(const std::string &name) const
{
for(u32 i=0; i<m_lists.size(); i++)
{
@ -866,7 +881,7 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
Craft checking system
*/
bool ItemSpec::checkItem(InventoryItem *item)
bool ItemSpec::checkItem(const InventoryItem *item) const
{
if(type == ITEM_NONE)
{
@ -916,7 +931,7 @@ bool ItemSpec::checkItem(InventoryItem *item)
return true;
}
bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
{
u16 items_min_x = 100;
u16 items_max_x = 100;
@ -979,8 +994,8 @@ bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
u16 items_y = items_min_y + y;
u16 specs_x = specs_min_x + x;
u16 specs_y = specs_min_y + y;
InventoryItem *item = items[items_y * 3 + items_x];
ItemSpec &spec = specs[specs_y * 3 + specs_x];
const InventoryItem *item = items[items_y * 3 + items_x];
const ItemSpec &spec = specs[specs_y * 3 + specs_x];
if(spec.checkItem(item) == false)
return false;