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Mapgen: Optimise cave noises and tunnel excavation

Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
This commit is contained in:
paramat 2016-04-02 02:05:08 +01:00
parent c3993f6604
commit 465bb6f5d1
8 changed files with 162 additions and 148 deletions

View file

@ -60,7 +60,7 @@ public:
BiomeManager *bmgr;
int ystride;
int zstride;
int zstride_1d;
u32 spflags;
v3s16 node_min;