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New modsystem

Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
This commit is contained in:
PilzAdam 2013-05-18 17:00:47 +02:00
parent 6074163bf3
commit 45fcc9de29
6 changed files with 19 additions and 56 deletions

View file

@ -69,9 +69,6 @@ private:
// the settings in the world.mt file
Settings m_settings;
// mods that are installed but not mentioned in world.mt file
std::set<std::string> m_new_mod_names;
// maps modnames to nodes in m_treeview
std::map<std::string,gui::IGUITreeViewNode*> m_nodes;