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New modsystem

Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
This commit is contained in:
PilzAdam 2013-05-18 17:00:47 +02:00
parent 6074163bf3
commit 45fcc9de29
6 changed files with 19 additions and 56 deletions

View file

@ -60,9 +60,9 @@ Mod load path
-------------
Generic:
$path_share/games/gameid/mods/
$path_share/mods/gameid/
$path_share/mods/
$path_user/games/gameid/mods/
$path_user/mods/gameid/ <-- User-installed mods
$path_user/mods/ <-- User-installed mods
$worldpath/worldmods/
In a run-in-place version (eg. the distributed windows version):