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Sending of textures WIP
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6 changed files with 303 additions and 55 deletions
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@ -156,8 +156,10 @@ public:
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{return NULL;}
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virtual void updateAP(AtlasPointer &ap){};
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virtual void buildMainAtlas(class IGameDef *gamedef)=0;
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virtual void processQueue()=0;
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virtual void buildMainAtlas(class IGameDef *gamedef)=0;
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// img is eaten, do not drop it
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virtual void insertImage(const std::string &name, video::IImage *img)=0;
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};
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IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
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