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Sending of textures WIP

This commit is contained in:
Perttu Ahola 2011-11-15 11:02:47 +02:00
parent 7bdc328a71
commit 45fc45a49e
6 changed files with 303 additions and 55 deletions

View file

@ -944,6 +944,35 @@ u32 PIChecksum(core::list<PlayerInfo> &l)
return checksum;
}
struct ModSpec
{
std::string name;
std::string path;
ModSpec(const std::string &name_="", const std::string path_=""):
name(name_),
path(path_)
{}
};
static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
{
core::list<ModSpec> mods;
for(core::list<std::string>::Iterator i = modspaths.begin();
i != modspaths.end(); i++){
std::string modspath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
std::string modname = dirlist[j].name;
std::string modpath = modspath + DIR_DELIM + modname;
mods.push_back(ModSpec(modname, modpath));
}
}
return mods;
}
/*
Server
*/
@ -988,6 +1017,9 @@ Server::Server(
// Initialize default node definitions
content_mapnode_init(NULL, m_nodemgr);
// Add default global mod path
m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
// Initialize scripting
@ -997,26 +1029,17 @@ Server::Server(
// Export API
scriptapi_export(m_lua, this);
// Load and run scripts
core::list<std::string> modspaths;
modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
for(core::list<std::string>::Iterator i = modspaths.begin();
i != modspaths.end(); i++){
std::string modspath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
std::string modname = dirlist[j].name;
infostream<<"Server: Loading mod \""<<modname<<"\" script..."
<<std::endl;
std::string scriptpath = modspath + DIR_DELIM + modname
+ DIR_DELIM + "init.lua";
bool success = script_load(m_lua, scriptpath.c_str());
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
assert(0);
}
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
bool success = script_load(m_lua, scriptpath.c_str());
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
assert(0);
}
}
@ -2115,6 +2138,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Send some initialization data
*/
// Send textures
SendTextures(peer_id);
// Send tool definitions
SendToolDef(m_con, peer_id, m_toolmgr);
@ -4080,6 +4106,105 @@ void Server::SendBlocks(float dtime)
}
}
struct SendableTexture
{
std::string name;
std::string path;
std::string data;
SendableTexture(const std::string &name_="", const std::string path_="",
const std::string &data_=""):
name(name_),
path(path_),
data(data_)
{}
};
void Server::SendTextures(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
/* Read textures */
core::list<SendableTexture> textures;
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
std::string texturepath = mod.path + DIR_DELIM + "textures";
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
for(u32 j=0; j<dirlist.size(); j++){
if(dirlist[j].dir) // Ignode dirs
continue;
std::string tname = dirlist[j].name;
std::string tpath = texturepath + DIR_DELIM + tname;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
if(fis.good() == false){
errorstream<<"Server::SendTextures(): Could not open \""
<<tname<<"\" for reading"<<std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;){
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
if(fis.eof())
break;
if(!fis.good()){
bad = true;
break;
}
}
if(bad){
errorstream<<"Server::SendTextures(): Failed to read \""
<<tname<<"\""<<std::endl;
continue;
}
errorstream<<"Server::SendTextures(): Loaded \""
<<tname<<"\""<<std::endl;
// Put in list
textures.push_back(SendableTexture(tname, tpath, tmp_os.str()));
}
}
/* Create and send packet */
/*
u16 command
u32 number of textures
for each texture {
u16 length of name
string name
u32 length of data
data
}
*/
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_TEXTURES);
writeU32(os, textures.size());
for(core::list<SendableTexture>::Iterator i = textures.begin();
i != textures.end(); i++){
os<<serializeString(i->name);
os<<serializeLongString(i->data);
}
// Make data buffer
std::string s = os.str();
infostream<<"Server::SendTextures(): number of textures: "
<<textures.size()<<", data size: "<<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
/*
Something random
*/