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Restrict relative mouse mode to Wayland users (#15697)

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sfan5 2025-01-26 19:16:46 +01:00 committed by GitHub
parent 282c81fe3a
commit 45c5ef8798
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GPG key ID: B5690EEEBB952194
4 changed files with 25 additions and 2 deletions

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@ -754,6 +754,7 @@ private:
f32 m_repeat_dig_time;
f32 m_cache_cam_smoothing;
bool m_enable_relative_mode = false;
bool m_invert_mouse;
bool m_enable_hotbar_mouse_wheel;
bool m_invert_hotbar_mouse_wheel;
@ -898,6 +899,11 @@ bool Game::startup(bool *kill,
m_first_loop_after_window_activation = true;
// In principle we could always enable relative mouse mode, but it causes weird
// bugs on some setups (e.g. #14932), so we enable it only when it's required.
// That is: on Wayland, because it does not support mouse repositioning
m_enable_relative_mode = device->isUsingWayland();
g_client_translations->clear();
// address can change if simple_singleplayer_mode
@ -2349,8 +2355,10 @@ void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
Since Minetest has its own code to synthesize mouse events from touch events,
this results in duplicated input. To avoid that, we don't enable relative
mouse mode if we're in touchscreen mode. */
if (cur_control)
cur_control->setRelativeMode(!g_touchcontrols && !isMenuActive());
if (cur_control) {
cur_control->setRelativeMode(m_enable_relative_mode &&
!g_touchcontrols && !isMenuActive());
}
if ((device->isWindowActive() && device->isWindowFocused()
&& !isMenuActive()) || input->isRandom()) {