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Use stepheight from CAO instead of hardcoded value

This commit is contained in:
Sapier 2015-12-19 16:37:13 +01:00 committed by Ekdohibs
parent 5ebf8f9450
commit 45ab62d6a3
4 changed files with 19 additions and 3 deletions

View file

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "map.h"
#include "client.h"
#include "content_cao.h"
/*
LocalPlayer
@ -343,8 +344,10 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
}
// TODO: this shouldn't be hardcoded but transmitted from server
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
float player_stepheight = (m_cao == 0) ? 0.0 :
(touching_ground ?
(m_cao->getStepheight() * BS) :
(m_cao->getStepheight() -0.4 * BS));
#ifdef __ANDROID__
player_stepheight += (0.6 * BS);