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Made rats cookable and made them spawn near trees

This commit is contained in:
Perttu Ahola 2011-07-30 17:51:21 +03:00
parent 8ceb0586b2
commit 4556c212db
4 changed files with 50 additions and 6 deletions

View file

@ -816,7 +816,7 @@ void ServerEnvironment::step(float dtime)
if(m_active_blocks_test_interval.step(dtime, 10.0))
{
//float dtime = 10.0;
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
i.atEnd()==false; i++)
@ -846,6 +846,21 @@ void ServerEnvironment::step(float dtime)
searching loop to keep things fast.
*/
// TODO: Implement usage of ActiveBlockModifier
// Find out how many objects the block contains
u32 active_object_count = block->m_static_objects.m_active.size();
// Find out how many objects this and all the neighbors contain
u32 active_object_count_wider = 0;
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
for(s16 z=-1; z<=1; z++)
{
MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z));
if(block==NULL)
continue;
active_object_count_wider +=
block->m_static_objects.m_active.size();
}
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
@ -875,18 +890,39 @@ void ServerEnvironment::step(float dtime)
/*
Convert grass into mud if under something else than air
*/
else if(n.getContent() == CONTENT_GRASS)
if(n.getContent() == CONTENT_GRASS)
{
//if(myrand()%20 == 0)
{
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if(content_features(n_top).air_equivalent == false)
if(content_features(n_top).air_equivalent == false)
{
n.setContent(CONTENT_MUD);
m_map->addNodeWithEvent(p, n);
}
}
}
/*
Rats spawn around regular trees
*/
if(n.getContent() == CONTENT_TREE ||
n.getContent() == CONTENT_JUNGLETREE)
{
if(myrand()%200 == 0 && active_object_count_wider == 0)
{
v3s16 p1 = p + v3s16(myrand_range(-2, 2),
0, myrand_range(-2, 2));
MapNode n1 = m_map->getNodeNoEx(p1);
MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
if(n1b.getContent() == CONTENT_GRASS &&
n1.getContent() == CONTENT_AIR)
{
v3f pos = intToFloat(p1, BS);
ServerActiveObject *obj = new RatSAO(this, 0, pos);
addActiveObject(obj);
}
}
}
}
}
}