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Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
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12 changed files with 312 additions and 207 deletions
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@ -45,6 +45,11 @@ Server *ModApiBase::getServer(lua_State *L)
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return getScriptApiBase(L)->getServer();
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}
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ServerInventoryManager *ModApiBase::getServerInventoryMgr(lua_State *L)
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{
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return getScriptApiBase(L)->getServer()->getInventoryMgr();
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}
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#ifndef SERVER
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Client *ModApiBase::getClient(lua_State *L)
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{
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