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Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
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12 changed files with 312 additions and 207 deletions
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@ -887,7 +887,6 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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// Create server
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Server server(game_params.world_path, game_params.game_spec,
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false, bind_addr, true, &iface);
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server.init();
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g_term_console.setup(&iface, &kill, admin_nick);
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@ -922,7 +921,6 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
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// Create server
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Server server(game_params.world_path, game_params.game_spec, false,
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bind_addr, true);
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server.init();
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server.start();
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// Run server
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