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Server class code cleanups (#9769)

* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object

* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start

* Split Server inventory responsibility to a dedicated object

This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership

This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
This commit is contained in:
Loïc Blot 2020-05-07 22:38:41 +02:00 committed by GitHub
parent 650168cada
commit 454dbf83a9
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 312 additions and 207 deletions

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@ -1302,7 +1302,6 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
}
server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
server->init();
server->start();
return true;