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Server class code cleanups (#9769)
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
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12 changed files with 312 additions and 207 deletions
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@ -1302,7 +1302,6 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
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}
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server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
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server->init();
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server->start();
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return true;
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