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move settings logic inside keyringmgr

This commit is contained in:
Abdurahman Elmawi 2025-06-30 04:13:20 +03:00
parent 35540c5c32
commit 453c4d061b
3 changed files with 6 additions and 6 deletions

View file

@ -81,9 +81,7 @@ local function register_buttonhandler(this, fields)
core.settings:set("name", fields.name)
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
if core.settings:get_bool("remember_login") then
keyringmgr.set_login(gamedata.address, gamedata.port, fields.name, fields.password)
end
core.start()
end

View file

@ -101,6 +101,10 @@ end
--------------------------------------------------------------------------------
function keyringmgr.set_login(address, port, playername, password)
-- If the user doesn't want to remember logins, we completely skip the process
if not core.settings:get_bool("remember_login") then
return
end
assert(type(port) == "number")
local keyring = keyringmgr.get_keyring()

View file

@ -574,9 +574,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
if server and server.address == gamedata.address and
server.port == gamedata.port then
if core.settings:get_bool("remember_login") then
keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
end
serverlistmgr.add_favorite(server)
gamedata.servername = server.name