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move settings logic inside keyringmgr
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parent
35540c5c32
commit
453c4d061b
3 changed files with 6 additions and 6 deletions
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@ -81,9 +81,7 @@ local function register_buttonhandler(this, fields)
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core.settings:set("name", fields.name)
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core.settings:set("name", fields.name)
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core.settings:set("address", gamedata.address)
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.settings:set("remote_port", gamedata.port)
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if core.settings:get_bool("remember_login") then
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keyringmgr.set_login(gamedata.address, gamedata.port, fields.name, fields.password)
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keyringmgr.set_login(gamedata.address, gamedata.port, fields.name, fields.password)
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end
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core.start()
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core.start()
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end
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end
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@ -101,6 +101,10 @@ end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function keyringmgr.set_login(address, port, playername, password)
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function keyringmgr.set_login(address, port, playername, password)
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-- If the user doesn't want to remember logins, we completely skip the process
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if not core.settings:get_bool("remember_login") then
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return
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end
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assert(type(port) == "number")
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local keyring = keyringmgr.get_keyring()
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@ -574,9 +574,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if server and server.address == gamedata.address and
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if server and server.address == gamedata.address and
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server.port == gamedata.port then
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server.port == gamedata.port then
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if core.settings:get_bool("remember_login") then
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keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
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keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
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end
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serverlistmgr.add_favorite(server)
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serverlistmgr.add_favorite(server)
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gamedata.servername = server.name
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gamedata.servername = server.name
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