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Various style cleanups + unused code removal
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
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11 changed files with 75 additions and 169 deletions
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_content.h"
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#include "environment.h"
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#include "map.h"
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#include "gamedef.h"
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#include "nodemetadata.h"
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@ -43,7 +44,7 @@ NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create)
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{
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NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
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if(meta == NULL && auto_create) {
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meta = new NodeMetadata(ref->m_env->getGameDef());
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meta = new NodeMetadata(ref->m_env->getGameDef()->idef());
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if(!ref->m_env->getMap().setNodeMetadata(ref->m_p, meta)) {
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delete meta;
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return NULL;
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