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Various style cleanups + unused code removal

-> Don't pass pointer to whole IGameDef to NodeMetadata constructors
	and deserializers, but only to IItemDefManager, which is needed
-> Remove the unused content_mapnode_get_new_name() method
-> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22,
	improving accuracy of error messages a bit
-> Fix style at other serialisation methods too
-> Improve accuracy of some comments
This commit is contained in:
est31 2015-09-18 13:45:42 +02:00
parent 9c635f28ac
commit 452df1c723
11 changed files with 75 additions and 169 deletions

View file

@ -35,12 +35,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
class Inventory;
class IGameDef;
class IItemDefManager;
class NodeMetadata
{
public:
NodeMetadata(IGameDef *gamedef);
NodeMetadata(IItemDefManager *item_def_mgr);
~NodeMetadata();
void serialize(std::ostream &os) const;
@ -80,7 +80,7 @@ public:
~NodeMetadataList();
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is, IGameDef *gamedef);
void deSerialize(std::istream &is, IItemDefManager *item_def_mgr);
// Add all keys in this list to the vector keys
std::vector<v3s16> getAllKeys();