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Various style cleanups + unused code removal
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
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11 changed files with 75 additions and 169 deletions
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@ -35,12 +35,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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class Inventory;
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class IGameDef;
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class IItemDefManager;
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class NodeMetadata
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{
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public:
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NodeMetadata(IGameDef *gamedef);
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NodeMetadata(IItemDefManager *item_def_mgr);
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~NodeMetadata();
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void serialize(std::ostream &os) const;
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@ -80,7 +80,7 @@ public:
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~NodeMetadataList();
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is, IGameDef *gamedef);
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void deSerialize(std::istream &is, IItemDefManager *item_def_mgr);
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// Add all keys in this list to the vector keys
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std::vector<v3s16> getAllKeys();
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